animation: Fix the fade animation to work in both directions
We'll use this for fading out windows.
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8404acb36f
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@ -206,7 +206,7 @@ weston_view_animation_run(struct weston_view *view,
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weston_matrix_init(&animation->transform.matrix);
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wl_list_insert(&view->geometry.transformation_list,
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&animation->transform.link);
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weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
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weston_spring_init(&animation->spring, 200.0, start, stop);
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animation->spring.friction = 700;
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animation->animation.frame_counter = 0;
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animation->animation.frame = weston_view_animation_frame;
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@ -290,17 +290,17 @@ weston_fade_run(struct weston_view *view,
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{
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struct weston_view_animation *fade;
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fade = weston_view_animation_run(view, 0, end,
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fade = weston_view_animation_run(view, start, end,
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fade_frame, reset_alpha,
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done, data, NULL);
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if (fade == NULL)
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return NULL;
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weston_spring_init(&fade->spring, k, start, end);
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fade->spring.k = 1000.0;
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fade->spring.friction = 1400;
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fade->spring.previous = -(end - start) * 0.03;
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fade->spring.friction = 4000;
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fade->spring.previous = start - (end - start) * 0.1;
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view->alpha = start;
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