backend-headless: store backend on struct headless_output
To avoid retrieving the backend from the compositor all the time, store a pointer to the headless backend on its headless_output structures. This will be useful once the compositor contains more than one backend. Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
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@ -67,6 +67,7 @@ struct headless_head {
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struct headless_output {
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struct headless_output {
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struct weston_output base;
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struct weston_output base;
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struct headless_backend *backend;
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struct weston_mode mode;
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struct weston_mode mode;
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struct wl_event_source *finish_frame_timer;
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struct wl_event_source *finish_frame_timer;
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@ -137,7 +138,7 @@ finish_frame_handler(void *data)
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static void
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static void
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headless_output_update_gl_border(struct headless_output *output)
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headless_output_update_gl_border(struct headless_output *output)
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{
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{
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struct headless_backend *backend = to_headless_backend(output->base.compositor);
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struct headless_backend *backend = output->backend;
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if (!output->frame)
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if (!output->frame)
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return;
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return;
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@ -174,8 +175,7 @@ headless_output_repaint(struct weston_output *output_base,
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static void
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static void
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headless_output_disable_gl(struct headless_output *output)
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headless_output_disable_gl(struct headless_output *output)
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{
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{
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struct weston_compositor *compositor = output->base.compositor;
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struct headless_backend *b = output->backend;
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struct headless_backend *b = to_headless_backend(compositor);
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weston_gl_borders_fini(&output->gl.borders, &output->base, b->glri);
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weston_gl_borders_fini(&output->gl.borders, &output->base, b->glri);
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@ -205,7 +205,7 @@ headless_output_disable(struct weston_output *base)
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if (!output->base.enabled)
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if (!output->base.enabled)
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return 0;
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return 0;
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b = to_headless_backend(base->compositor);
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b = output->backend;
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wl_event_source_remove(output->finish_frame_timer);
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wl_event_source_remove(output->finish_frame_timer);
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@ -242,8 +242,7 @@ headless_output_destroy(struct weston_output *base)
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static int
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static int
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headless_output_enable_gl(struct headless_output *output)
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headless_output_enable_gl(struct headless_output *output)
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{
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{
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struct weston_compositor *compositor = output->base.compositor;
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struct headless_backend *b = output->backend;
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struct headless_backend *b = to_headless_backend(compositor);
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const struct weston_mode *mode = output->base.current_mode;
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const struct weston_mode *mode = output->base.current_mode;
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struct gl_renderer_pbuffer_options options = {
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struct gl_renderer_pbuffer_options options = {
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.drm_formats = headless_formats,
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.drm_formats = headless_formats,
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@ -333,7 +332,7 @@ headless_output_enable(struct weston_output *base)
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assert(output);
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assert(output);
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b = to_headless_backend(base->compositor);
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b = output->backend;
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loop = wl_display_get_event_loop(b->compositor->wl_display);
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loop = wl_display_get_event_loop(b->compositor->wl_display);
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output->finish_frame_timer =
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output->finish_frame_timer =
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@ -433,6 +432,8 @@ headless_output_create(struct weston_backend *backend, const char *name)
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output->base.enable = headless_output_enable;
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output->base.enable = headless_output_enable;
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output->base.attach_head = NULL;
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output->base.attach_head = NULL;
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output->backend = b;
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weston_compositor_add_pending_output(&output->base, compositor);
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weston_compositor_add_pending_output(&output->base, compositor);
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return &output->base;
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return &output->base;
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