window: unbind egl surface and context on surface release
Binding null read and write surfaces to an egl context is not standard Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
parent
33eb5ed574
commit
38d90be5bb
@ -576,8 +576,8 @@ egl_window_surface_release(struct toysurface *base)
|
|||||||
if (!device)
|
if (!device)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!eglMakeCurrent(surface->display->dpy, NULL, NULL,
|
if (!eglMakeCurrent(surface->display->dpy,
|
||||||
surface->display->argb_ctx))
|
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
|
||||||
fprintf(stderr, "failed to make context current\n");
|
fprintf(stderr, "failed to make context current\n");
|
||||||
|
|
||||||
cairo_device_release(device);
|
cairo_device_release(device);
|
||||||
|
Loading…
Reference in New Issue
Block a user