Don't delay initial output paint
On startup, we cannot lock on to the repaint timer because it is unknown to us. We deal with this by claiming that the moment of entry into the repaint loop is the moment a frame returned, causing finish_frame to delay our initial repaint to (refresh_time - repaint_delay), typically around 9ms of utterly wasted time. Add an explicit stamp == NULL, to determine that we are just beginning our repaint loop, that the timings are in fact totally invalid, and that it would be beneficial to repaint the output immediately. This will only trigger when the display had previously been disabled or the previous state is unknown, e.g. at startup, or coming back from DPMS off. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -932,8 +932,7 @@ drm_output_start_repaint_loop(struct weston_output *output_base)
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finish_frame:
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/* if we cannot page-flip, immediately finish frame */
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weston_compositor_read_presentation_clock(output_base->compositor, &ts);
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weston_output_finish_frame(output_base, &ts,
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weston_output_finish_frame(output_base, NULL,
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WP_PRESENTATION_FEEDBACK_INVALID);
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}
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@ -2383,6 +2383,14 @@ weston_output_finish_frame(struct weston_output *output,
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TL_POINT("core_repaint_finished", TLP_OUTPUT(output),
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TLP_VBLANK(stamp), TLP_END);
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assert(stamp || (presented_flags & WP_PRESENTATION_FEEDBACK_INVALID));
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/* If we haven't been supplied any timestamp at all, we don't have a
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* timebase to work against, so any delay just wastes time. Push a
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* repaint as soon as possible so we can get on with it. */
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if (!stamp)
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goto out;
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refresh_nsec = millihz_to_nsec(output->current_mode->refresh);
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weston_presentation_feedback_present_list(&output->feedback_list,
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output, refresh_nsec, stamp,
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@ -2415,6 +2423,7 @@ weston_output_finish_frame(struct weston_output *output,
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if (presented_flags == WP_PRESENTATION_FEEDBACK_INVALID && msec_rel < 0)
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msec_rel += refresh_nsec / 1000000;
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out:
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if (msec_rel < 1)
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output_repaint_timer_handler(output);
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else
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