xwm: do not include shadow in input region
The window frame was created with position and size which include an offset for margins and shadow. Set the input region to ignore shadow. [daniels: Fixed type mismatch, removed unused variable.] Signed-off-by: Ian Ray <ian.ray@ge.com> Reviewed-by: Daniel Stone <daniels@collabora.com> Tested-by: Scott Moreau <oreaus@gmail.com>
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@ -641,6 +641,20 @@ weston_wm_window_get_child_position(struct weston_wm_window *window,
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}
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}
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static void
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weston_wm_window_get_input_rect(struct weston_wm_window *window,
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int32_t *x, int32_t *y,
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int32_t *width, int32_t *height)
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{
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if (!window->decorate) {
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weston_wm_window_get_child_position(window, x, y);
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*width = window->width;
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*height = window->height;
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} else {
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frame_input_rect(window->frame, x, y, width, height);
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}
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}
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static void
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weston_wm_window_send_configure_notify(struct weston_wm_window *window)
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{
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@ -966,6 +980,7 @@ weston_wm_window_create_frame(struct weston_wm_window *window)
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{
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struct weston_wm *wm = window->wm;
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uint32_t values[3];
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xcb_rectangle_t rect;
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int x, y, width, height;
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int buttons = FRAME_BUTTON_CLOSE;
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@ -1020,6 +1035,25 @@ weston_wm_window_create_frame(struct weston_wm_window *window)
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&wm->format_rgba,
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width, height);
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weston_wm_window_get_input_rect(window, &x, &y, &width, &height);
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rect.x = x;
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rect.y = y;
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rect.width = width;
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rect.height = height;
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/* The window frame was created with position and size which include
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* an offset for margins and shadow. Set the input region to ignore
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* shadow. */
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xcb_shape_rectangles(wm->conn,
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XCB_SHAPE_SO_SET,
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XCB_SHAPE_SK_INPUT,
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0,
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window->frame_id,
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0,
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0,
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1,
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&rect);
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hash_table_insert(wm->window_hash, window->frame_id, window);
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}
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