zoom: Don't damage_all here
Setting geometry.dirty = 1 is enough.
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@ -147,8 +147,7 @@ weston_zoom_frame(struct weston_animation *animation,
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es->alpha = 255;
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zoom->surface->geometry.dirty = 1;
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weston_compositor_damage_all(es->compositor);
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weston_compositor_schedule_repaint(es->compositor);
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}
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WL_EXPORT struct weston_zoom *
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