gl-renderer: Add pixel storage modes section to best practices
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
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@ -33,6 +33,10 @@
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* 1. Fixed allocation using the gl_tex_unit enumeration.
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* 1. Fixed allocation using the gl_tex_unit enumeration.
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* 2. Any functions changing the active unit must restore it to 0 before
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* 2. Any functions changing the active unit must restore it to 0 before
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* return so that other functions can assume a default value.
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* return so that other functions can assume a default value.
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*
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* 1. Pixel storage modes
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* 1. Any functions changing modes must restore them to their default values
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* before return so that other functions can assume default values.
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*/
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*/
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#ifndef GL_RENDERER_INTERNAL_H
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#ifndef GL_RENDERER_INTERNAL_H
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