gl-renderer: Move functions to ease next commit review
Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
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2d71347397
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@ -471,76 +471,12 @@ timeline_submit_render_sync(struct gl_renderer *gr,
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wl_list_insert(&go->timeline_render_point_list, &trp->link);
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}
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static int
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compress_bands(pixman_box32_t *inrects, int nrects, pixman_box32_t **outrects);
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static void
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global_to_surface(pixman_box32_t *rect, struct weston_view *ev,
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struct clipper_vertex polygon[4], bool *axis_aligned)
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{
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struct weston_coord_global rect_g[4] = {
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{ .c = weston_coord(rect->x1, rect->y1) },
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{ .c = weston_coord(rect->x2, rect->y1) },
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{ .c = weston_coord(rect->x2, rect->y2) },
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{ .c = weston_coord(rect->x1, rect->y2) },
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};
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struct weston_coord rect_s;
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int i;
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for (i = 0; i < 4; i++) {
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rect_s = weston_coord_global_to_surface(ev, rect_g[i]).c;
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polygon[i].x = (float)rect_s.x;
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polygon[i].y = (float)rect_s.y;
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}
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*axis_aligned = !ev->transform.enabled ||
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(ev->transform.matrix.type < WESTON_MATRIX_TRANSFORM_ROTATE);
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}
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static bool
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merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
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{
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if (a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y2) {
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merge->x1 = a->x1;
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merge->x2 = a->x2;
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merge->y1 = b->y1;
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merge->y2 = a->y2;
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return true;
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}
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return false;
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}
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static int
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compress_bands(pixman_box32_t *inrects, int nrects, pixman_box32_t **outrects)
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{
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bool merged = false;
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pixman_box32_t *out, merge_rect;
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int i, j, nout;
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if (!nrects) {
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*outrects = NULL;
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return 0;
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}
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/* nrects is an upper bound - we're not too worried about
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* allocating a little extra
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*/
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out = malloc(sizeof(pixman_box32_t) * nrects);
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out[0] = inrects[0];
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nout = 1;
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for (i = 1; i < nrects; i++) {
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for (j = 0; j < nout; j++) {
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merged = merge_down(&inrects[i], &out[j], &merge_rect);
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if (merged) {
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out[j] = merge_rect;
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break;
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}
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}
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if (!merged) {
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out[nout] = inrects[i];
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nout++;
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}
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}
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*outrects = out;
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return nout;
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}
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struct clipper_vertex polygon[4], bool *axis_aligned);
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static int
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texture_region(struct weston_paint_node *pnode,
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@ -1262,6 +1198,77 @@ gl_shader_config_init_for_paint_node(struct gl_shader_config *sconf,
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return true;
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}
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static bool
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merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
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{
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if (a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y2) {
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merge->x1 = a->x1;
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merge->x2 = a->x2;
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merge->y1 = b->y1;
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merge->y2 = a->y2;
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return true;
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}
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return false;
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}
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static int
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compress_bands(pixman_box32_t *inrects, int nrects, pixman_box32_t **outrects)
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{
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bool merged = false;
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pixman_box32_t *out, merge_rect;
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int i, j, nout;
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if (!nrects) {
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*outrects = NULL;
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return 0;
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}
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/* nrects is an upper bound - we're not too worried about
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* allocating a little extra
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*/
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out = malloc(sizeof(pixman_box32_t) * nrects);
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out[0] = inrects[0];
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nout = 1;
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for (i = 1; i < nrects; i++) {
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for (j = 0; j < nout; j++) {
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merged = merge_down(&inrects[i], &out[j], &merge_rect);
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if (merged) {
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out[j] = merge_rect;
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break;
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}
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}
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if (!merged) {
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out[nout] = inrects[i];
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nout++;
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}
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}
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*outrects = out;
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return nout;
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}
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static void
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global_to_surface(pixman_box32_t *rect, struct weston_view *ev,
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struct clipper_vertex polygon[4], bool *axis_aligned)
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{
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struct weston_coord_global rect_g[4] = {
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{ .c = weston_coord(rect->x1, rect->y1) },
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{ .c = weston_coord(rect->x2, rect->y1) },
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{ .c = weston_coord(rect->x2, rect->y2) },
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{ .c = weston_coord(rect->x1, rect->y2) },
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};
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struct weston_coord rect_s;
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int i;
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for (i = 0; i < 4; i++) {
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rect_s = weston_coord_global_to_surface(ev, rect_g[i]).c;
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polygon[i].x = (float)rect_s.x;
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polygon[i].y = (float)rect_s.y;
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}
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*axis_aligned = !ev->transform.enabled ||
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(ev->transform.matrix.type < WESTON_MATRIX_TRANSFORM_ROTATE);
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}
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static void
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draw_paint_node(struct weston_paint_node *pnode,
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pixman_region32_t *damage /* in global coordinates */)
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