compositor: fix pitch initialization
texture_region was getting a trash value for computing. I don't understand how we couldn't see any artifact on surface output in such case. Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
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@ -754,6 +754,7 @@ fade_output(struct wlsc_output *output,
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surface.compositor = compositor;
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surface.x = output->x;
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surface.y = output->y;
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surface.pitch = output->current->width;
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surface.width = output->current->width;
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surface.height = output->current->height;
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surface.texture = GL_NONE;
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