Drop the silly overlay hack.
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82f6e8a2ef
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2c0e56b2d5
@ -77,8 +77,6 @@ struct egl_compositor {
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int tty_fd;
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int width, height, stride;
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struct egl_surface *background;
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struct egl_surface *overlay;
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double overlay_y, overlay_target, overlay_previous;
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struct wl_list input_device_list;
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struct wl_list surface_list;
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@ -317,102 +315,6 @@ background_create(struct egl_compositor *ec,
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return background;
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}
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static void
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rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
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{
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cairo_move_to(cr, x0, y0 + radius);
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cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
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cairo_line_to(cr, x1 - radius, y0);
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cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
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cairo_line_to(cr, x1, y1 - radius);
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cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
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cairo_line_to(cr, x0 + radius, y1);
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cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
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cairo_close_path(cr);
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}
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static void
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draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text)
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{
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cairo_pattern_t *gradient;
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cairo_text_extents_t extents;
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double bright = 0.15, dim = 0.02;
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int radius = 10;
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cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
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cairo_set_line_width (cr, 2);
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rounded_rect(cr, x, y, x + width, y + height, radius);
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cairo_set_source_rgb(cr, dim, dim, dim);
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cairo_stroke(cr);
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rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_stroke(cr);
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rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
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cairo_set_source_rgb(cr, bright, bright, bright);
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cairo_stroke(cr);
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rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1);
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cairo_set_source_rgb(cr, dim, dim, dim);
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cairo_stroke(cr);
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rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1);
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gradient = cairo_pattern_create_linear (0, y, 0, y + height);
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cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15);
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cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08);
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cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07);
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cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1);
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cairo_set_source(cr, gradient);
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cairo_fill(cr);
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cairo_set_font_size(cr, 16);
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cairo_text_extents(cr, text, &extents);
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cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing);
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cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
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cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
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cairo_set_line_width (cr, 4);
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cairo_text_path(cr, text);
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cairo_set_source_rgb(cr, 0.0, 0.0, 0.0);
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cairo_stroke_preserve(cr);
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cairo_set_source_rgb(cr, 1, 1, 1);
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cairo_fill(cr);
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}
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static struct egl_surface *
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overlay_create(struct egl_compositor *ec, int x, int y, int width, int height)
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{
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struct egl_surface *es;
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cairo_surface_t *surface;
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cairo_t *cr;
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int total_width, button_x, button_y;
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const int button_width = 150;
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const int button_height = 40;
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const int spacing = 50;
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surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
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width, height);
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cr = cairo_create(surface);
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cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8);
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cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
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cairo_paint(cr);
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total_width = button_width * 2 + spacing;
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button_x = (width - total_width) / 2;
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button_y = height - button_height - 20;
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draw_button(cr, button_x, button_y, button_width, button_height, "Previous");
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button_x += button_width + spacing;
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draw_button(cr, button_x, button_y, button_width, button_height, "Next");
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cairo_destroy(cr);
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es = egl_surface_create_from_cairo_surface(ec, surface,
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x, y, width, height);
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cairo_surface_destroy(surface);
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return es;
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}
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static void
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draw_surface(struct egl_surface *es)
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{
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@ -459,48 +361,6 @@ draw_surface(struct egl_surface *es)
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static void
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schedule_repaint(struct egl_compositor *ec);
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static void
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animate_overlay(struct egl_compositor *ec)
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{
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double force, y;
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int32_t top, bottom;
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#if 1
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double bounce = 0.0;
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double friction = 1.0;
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double spring = 0.2;
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#else
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double bounce = 0.2;
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double friction = 0.04;
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double spring = 0.09;
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#endif
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y = ec->overlay_y;
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force = (ec->overlay_target - ec->overlay_y) * spring +
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(ec->overlay_previous - y) * friction;
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ec->overlay_y = y + (y - ec->overlay_previous) + force;
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ec->overlay_previous = y;
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top = ec->height - ec->overlay->map.height;
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bottom = ec->height;
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if (ec->overlay_y >= bottom) {
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ec->overlay_y = bottom;
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ec->overlay_previous = bottom;
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}
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if (ec->overlay_y <= top) {
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ec->overlay_y = top + bounce * (top - ec->overlay_y);
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ec->overlay_previous =
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top + bounce * (top - ec->overlay_previous);
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}
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ec->overlay->map.y = ec->overlay_y + 0.5;
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if (fabs(y - ec->overlay_target) > 0.2 ||
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fabs(ec->overlay_y - ec->overlay_target) > 0.2)
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schedule_repaint(ec);
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}
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static void
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repaint(void *data)
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{
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@ -529,8 +389,6 @@ repaint(void *data)
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struct egl_surface, link);
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}
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draw_surface(ec->overlay);
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eid = container_of(ec->input_device_list.next,
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struct wlsc_input_device, link);
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while (&eid->link != &ec->input_device_list) {
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@ -551,8 +409,6 @@ repaint(void *data)
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wl_event_source_timer_update(ec->timer_source, 10);
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ec->repaint_on_timeout = 1;
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animate_overlay(ec);
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}
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static void
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@ -798,20 +654,10 @@ void
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notify_key(struct wlsc_input_device *device,
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uint32_t key, uint32_t state)
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{
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struct egl_compositor *ec = device->ec;
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if (key == KEY_ESC && state == 1) {
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if (ec->overlay_target == ec->height)
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ec->overlay_target -= 200;
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else
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ec->overlay_target += 200;
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schedule_repaint(ec);
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} else if (!wl_list_empty(&ec->surface_list)) {
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if (device->focus_surface != NULL)
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wl_surface_post_event(&device->focus_surface->base,
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&device->base,
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WL_INPUT_KEY, key, state);
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}
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if (device->focus_surface != NULL)
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wl_surface_post_event(&device->focus_surface->base,
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&device->base,
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WL_INPUT_KEY, key, state);
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}
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struct evdev_input_device *
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@ -1116,10 +962,6 @@ egl_compositor_create(struct wl_display *display)
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wl_list_init(&ec->surface_list);
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ec->background = background_create(ec, option_background,
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ec->width, ec->height);
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ec->overlay = overlay_create(ec, 0, ec->height, ec->width, 200);
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ec->overlay_y = ec->height;
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ec->overlay_target = ec->height;
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ec->overlay_previous = ec->height;
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shooter = screenshooter_create(ec);
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wl_display_add_object(display, &shooter->base);
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