compositor/shm: use internalFormat=GL_BGRA_EXT in TexImage2D
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7d498b4f1a
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2a332dd62e
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@ -61,7 +61,7 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
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/* Unbind any EGLImage texture that may be bound, so we don't
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* overwrite it.*/
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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buffer->buffer.width, buffer->buffer.height, 0,
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@ -79,7 +79,7 @@ shm_buffer_damage(struct wl_buffer *buffer_base,
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(struct wlsc_shm_buffer *) buffer_base;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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buffer->buffer.width, buffer->buffer.height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
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