evdev: fix input lag when processing input from output repaint
When the compositor is in a repaint cycle, input is processed only once per frame. However, a call to evdev_input_device_data() would handle at most 8 events at time. When there was more than 8 events pending for a given frame, input lag would occur. This was most visible with multi touch input. This patch changes the evdev_input_device_data() so that it will handle all the events available in the fd. In order to do that, the fd is put in non-blocking mode, so that it is possible to loop on read and stop on EAGAIN instead of blocking.
This commit is contained in:
parent
afee221ccb
commit
29d955685f
65
src/evdev.c
65
src/evdev.c
@ -322,35 +322,18 @@ evdev_flush_motion(struct evdev_input_device *device, uint32_t time)
|
||||
device->type &= ~EVDEV_ABSOLUTE_MOTION;
|
||||
}
|
||||
}
|
||||
#define NUM_EVENTS 8
|
||||
|
||||
static int
|
||||
evdev_input_device_data(int fd, uint32_t mask, void *data)
|
||||
static void
|
||||
evdev_process_events(struct evdev_input_device *device,
|
||||
struct input_event *ev, int count)
|
||||
{
|
||||
struct weston_compositor *ec;
|
||||
struct evdev_input_device *device = data;
|
||||
struct input_event ev[NUM_EVENTS], *e, *end;
|
||||
int len;
|
||||
struct input_event *e, *end;
|
||||
uint32_t time = 0;
|
||||
|
||||
ec = device->master->base.compositor;
|
||||
if (!ec->focus)
|
||||
return 1;
|
||||
|
||||
if (device->mtdev)
|
||||
len = mtdev_get(device->mtdev, fd, ev, NUM_EVENTS) *
|
||||
sizeof (struct input_event);
|
||||
else
|
||||
len = read(fd, &ev, sizeof ev);
|
||||
if (len < 0 || len % sizeof e[0] != 0) {
|
||||
/* FIXME: call device_removed when errno is ENODEV. */;
|
||||
return 1;
|
||||
}
|
||||
|
||||
device->type = 0;
|
||||
|
||||
e = ev;
|
||||
end = (void *) ev + len;
|
||||
end = e + count;
|
||||
for (e = ev; e < end; e++) {
|
||||
time = e->time.tv_sec * 1000 + e->time.tv_usec / 1000;
|
||||
|
||||
@ -373,11 +356,43 @@ evdev_input_device_data(int fd, uint32_t mask, void *data)
|
||||
}
|
||||
|
||||
evdev_flush_motion(device, time);
|
||||
}
|
||||
|
||||
static int
|
||||
evdev_input_device_data(int fd, uint32_t mask, void *data)
|
||||
{
|
||||
struct weston_compositor *ec;
|
||||
struct evdev_input_device *device = data;
|
||||
struct input_event ev[32];
|
||||
int len;
|
||||
|
||||
ec = device->master->base.compositor;
|
||||
if (!ec->focus)
|
||||
return 1;
|
||||
|
||||
/* If the compositor is repainting, this function is called only once
|
||||
* per frame and we have to process all the events available on the
|
||||
* fd, otherwise there will be input lag. */
|
||||
do {
|
||||
if (device->mtdev)
|
||||
len = mtdev_get(device->mtdev, fd, ev,
|
||||
ARRAY_LENGTH(ev)) *
|
||||
sizeof (struct input_event);
|
||||
else
|
||||
len = read(fd, &ev, sizeof ev);
|
||||
|
||||
if (len < 0 || len % sizeof ev[0] != 0) {
|
||||
/* FIXME: call device_removed when errno is ENODEV. */
|
||||
return 1;
|
||||
}
|
||||
|
||||
evdev_process_events(device, ev, len / sizeof ev[0]);
|
||||
|
||||
} while (len > 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* copied from udev/extras/input_id/input_id.c */
|
||||
/* we must use this kernel-compatible implementation */
|
||||
#define BITS_PER_LONG (sizeof(unsigned long) * 8)
|
||||
@ -463,7 +478,9 @@ evdev_input_device_create(struct evdev_input *master,
|
||||
device->rel.dx = 0;
|
||||
device->rel.dy = 0;
|
||||
|
||||
/* if O_NONBLOCK is not set, mtdev_get() blocks */
|
||||
/* Use non-blocking mode so that we can loop on read on
|
||||
* evdev_input_device_data() until all events on the fd are
|
||||
* read. mtdev_get() also expects this. */
|
||||
device->fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (device->fd < 0)
|
||||
goto err0;
|
||||
|
Loading…
Reference in New Issue
Block a user