compositor: leave no zombie behind
When SIGCHLD fires, we may have more than one zombie to be collected. Run waitpid() in a loop until no more zombies are found, and clean them all up. It looks like the SIGCHLD signalfd does not trigger again for remaining zombies, so we need the loop. This works around a crash in text_backend_notified_destroy, which ends up using stale input_method.client if the sigchld handler is not called. The crash could be triggered by removing both weston-desktop-shell and weston-keyboard, so that both would try to respawn and give up, and then quitting Weston. Cc: rawoul@gmail.com Cc: Boyan Ding <stu_dby@126.com> Cc: Derek Foreman <derekf@osg.samsung.com> Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
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@ -46,6 +46,7 @@
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#include <setjmp.h>
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#include <sys/time.h>
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#include <time.h>
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#include <errno.h>
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#ifdef HAVE_LIBUNWIND
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#define UNW_LOCAL_ONLY
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@ -68,10 +69,7 @@ sigchld_handler(int signal_number, void *data)
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int status;
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pid_t pid;
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pid = waitpid(-1, &status, WNOHANG);
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if (!pid)
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return 1;
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while ((pid = waitpid(-1, &status, WNOHANG)) > 0) {
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wl_list_for_each(p, &child_process_list, link) {
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if (p->pid == pid)
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break;
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@ -79,11 +77,15 @@ sigchld_handler(int signal_number, void *data)
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if (&p->link == &child_process_list) {
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weston_log("unknown child process exited\n");
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return 1;
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continue;
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}
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wl_list_remove(&p->link);
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p->cleanup(p, status);
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}
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if (pid < 0 && errno != ECHILD)
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weston_log("waitpid error %m\n");
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return 1;
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}
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