shell: Animate input panel mapping
We slide it in from below.
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414bd420fd
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1ce6a2a2b3
@ -725,7 +725,9 @@ weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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struct weston_surface_animation *
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weston_fade_run(struct weston_surface *surface,
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weston_surface_animation_done_func_t done, void *data);
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struct weston_surface_animation *
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weston_slide_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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weston_surface_animation_done_func_t done, void *data);
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void
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weston_surface_set_color(struct weston_surface *surface,
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11
src/shell.c
11
src/shell.c
@ -1919,12 +1919,17 @@ hide_screensaver(struct desktop_shell *shell, struct shell_surface *surface)
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static void
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show_input_panel(struct desktop_shell *shell, struct shell_surface *surface)
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{
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if (weston_surface_is_mapped(surface->surface))
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return;
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wl_list_remove(&surface->surface->layer_link);
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wl_list_insert(&shell->panel_layer.surface_list, &surface->surface->layer_link);
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surface->surface->output = surface->output;
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weston_surface_damage(surface->surface);
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weston_zoom_run(surface->surface, 0.8, 1.0, NULL, NULL);
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weston_slide_run(surface->surface,
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surface->surface->geometry.height, 0,
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NULL, NULL);
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}
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static void
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@ -2660,7 +2665,9 @@ map(struct desktop_shell *shell, struct weston_surface *surface,
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break;
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case SHELL_SURFACE_INPUT_PANEL:
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bottom_center_on_output(surface, get_default_output(compositor));
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break;
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/* Don't map the input panel here, wait for
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* show_input_panels signal. */
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return;
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case SHELL_SURFACE_POPUP:
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shell_map_popup(shsurf);
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case SHELL_SURFACE_NONE:
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26
src/util.c
26
src/util.c
@ -234,6 +234,32 @@ weston_fade_run(struct weston_surface *surface,
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fade_frame, done, data);
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}
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static void
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slide_frame(struct weston_surface_animation *animation)
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{
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GLfloat scale;
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scale = animation->start +
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(animation->stop - animation->start) *
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animation->spring.current;
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weston_matrix_init(&animation->transform.matrix);
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weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
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}
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WL_EXPORT struct weston_surface_animation *
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weston_slide_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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weston_surface_animation_done_func_t done, void *data)
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{
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struct weston_surface_animation *animation;
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animation = weston_surface_animation_run(surface, start, stop,
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slide_frame, done, data);
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animation->spring.friction = 900;
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animation->spring.k = 300;
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return animation;
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}
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struct weston_binding {
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uint32_t key;
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uint32_t button;
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