ivi-shell: hmi-controller supports multi screens at random-mode.

It shows ivi applications at screensa randomly.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
Nobuhiko Tanibata 2015-12-09 15:45:52 +09:00 committed by Pekka Paalanen
parent a7ffa68e70
commit 1c2201b543
1 changed files with 34 additions and 5 deletions

View File

@ -409,14 +409,32 @@ mode_random_replace(struct hmi_controller *hmi_ctrl,
int32_t surface_length,
struct wl_list *layer_list)
{
struct hmi_controller_layer *layer = wl_container_of(layer_list->prev, layer, link);
const int32_t surface_width = (int32_t)(layer->width * 0.25f);
const int32_t surface_height = (int32_t)(layer->height * 0.25f);
struct hmi_controller_layer *application_layer = NULL;
struct hmi_controller_layer **layers = NULL;
int32_t surface_width = 0;
int32_t surface_height = 0;
int32_t surface_x = 0;
int32_t surface_y = 0;
struct ivi_layout_surface *ivisurf = NULL;
const uint32_t duration = hmi_ctrl->hmi_setting->transition_duration;
int32_t i = 0;
int32_t layer_idx = 0;
layers = MEM_ALLOC(sizeof(*layers) * hmi_ctrl->screen_num);
wl_list_for_each(application_layer, layer_list, link) {
layers[layer_idx] = application_layer;
ivi_layout_interface->layer_set_render_order(layers[layer_idx]->ivilayer,
NULL, 0);
layer_idx++;
}
/*
* This commit change is needed because ivisurface can not belongs to several layers
* at the same time. So ivisurfaces shall be removed from layers once and then set them
* to layers randomly.
*/
ivi_layout_interface->commit_changes();
for (i = 0; i < surface_length; i++) {
ivisurf = pp_surface[i];
@ -425,19 +443,30 @@ mode_random_replace(struct hmi_controller *hmi_ctrl,
if (is_surf_in_ui_widget(hmi_ctrl, ivisurf))
continue;
/* surface determined at random a layer that belongs */
layer_idx = rand() % hmi_ctrl->screen_num;
ivi_layout_interface->surface_set_transition(ivisurf,
IVI_LAYOUT_TRANSITION_VIEW_DEFAULT,
duration);
ivi_layout_interface->surface_set_visibility(ivisurf, true);
surface_x = rand() % (layer->width - surface_width);
surface_y = rand() % (layer->height - surface_height);
surface_width = (int32_t)(layers[layer_idx]->width * 0.25f);
surface_height = (int32_t)(layers[layer_idx]->height * 0.25f);
surface_x = rand() % (layers[layer_idx]->width - surface_width);
surface_y = rand() % (layers[layer_idx]->height - surface_height);
ivi_layout_interface->surface_set_destination_rectangle(ivisurf,
surface_x,
surface_y,
surface_width,
surface_height);
ivi_layout_interface->layer_add_surface(layers[layer_idx]->ivilayer, ivisurf);
}
free(layers);
}
static int32_t