matrix: track transform type
Introduce several matrix transform types and track type for matrix. Could be usefull for activating some fastpath that depends on some transform type. Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
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@ -21,6 +21,7 @@
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* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <float.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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@ -46,7 +47,8 @@ WL_EXPORT void
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weston_matrix_init(struct weston_matrix *matrix)
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{
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static const struct weston_matrix identity = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
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.d = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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.type = 0,
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};
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memcpy(matrix, &identity, sizeof identity);
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@ -69,6 +71,7 @@ weston_matrix_multiply(struct weston_matrix *m, const struct weston_matrix *n)
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for (j = 0; j < 4; j++)
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tmp.d[i] += row[j] * column[j * 4];
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}
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tmp.type = m->type | n->type;
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memcpy(m, &tmp, sizeof tmp);
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}
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@ -76,7 +79,8 @@ WL_EXPORT void
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weston_matrix_translate(struct weston_matrix *matrix, float x, float y, float z)
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{
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struct weston_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
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.d = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 },
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.type = WESTON_MATRIX_TRANSFORM_TRANSLATE,
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};
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weston_matrix_multiply(matrix, &translate);
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@ -86,12 +90,24 @@ WL_EXPORT void
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weston_matrix_scale(struct weston_matrix *matrix, float x, float y,float z)
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{
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struct weston_matrix scale = {
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{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
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.d = { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 },
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.type = WESTON_MATRIX_TRANSFORM_SCALE,
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};
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weston_matrix_multiply(matrix, &scale);
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}
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WL_EXPORT void
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weston_matrix_rotate_xy(struct weston_matrix *matrix, float cos, float sin)
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{
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struct weston_matrix translate = {
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.d = { cos, sin, 0, 0, -sin, cos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 },
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.type = WESTON_MATRIX_TRANSFORM_ROTATE,
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};
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weston_matrix_multiply(matrix, &translate);
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}
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/* v <- m * v */
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WL_EXPORT void
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weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v)
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@ -249,6 +265,7 @@ weston_matrix_invert(struct weston_matrix *inverse,
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weston_matrix_init(inverse);
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for (c = 0; c < 4; ++c)
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inverse_transform(LU, perm, &inverse->d[c * 4]);
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inverse->type = matrix->type;
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return 0;
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}
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@ -24,8 +24,16 @@
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#ifndef WESTON_MATRIX_H
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#define WESTON_MATRIX_H
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enum weston_matrix_transform_type {
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WESTON_MATRIX_TRANSFORM_TRANSLATE = (1 << 0),
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WESTON_MATRIX_TRANSFORM_SCALE = (1 << 1),
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WESTON_MATRIX_TRANSFORM_ROTATE = (1 << 2),
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WESTON_MATRIX_TRANSFORM_OTHER = (1 << 3),
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};
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struct weston_matrix {
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float d[16];
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unsigned int type;
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};
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struct weston_vector {
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@ -42,6 +50,8 @@ void
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weston_matrix_translate(struct weston_matrix *matrix,
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float x, float y, float z);
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void
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weston_matrix_rotate_xy(struct weston_matrix *matrix, float cos, float sin);
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void
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weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v);
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int
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@ -539,6 +539,7 @@ weston_surface_update_transform_enable(struct weston_surface *surface)
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surface->transform.enabled = 1;
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/* Otherwise identity matrix, but with x and y translation. */
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surface->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
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surface->transform.position.matrix.d[12] = surface->geometry.x;
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surface->transform.position.matrix.d[13] = surface->geometry.y;
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@ -2754,12 +2755,14 @@ weston_output_compute_transform(struct weston_output *output)
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int flip;
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weston_matrix_init(&transform);
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transform.type = WESTON_MATRIX_TRANSFORM_ROTATE;
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switch(output->transform) {
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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transform.type |= WESTON_MATRIX_TRANSFORM_OTHER;
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flip = -1;
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break;
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default:
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17
src/shell.c
17
src/shell.c
@ -1876,6 +1876,8 @@ shell_map_popup(struct shell_surface *shsurf)
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} else {
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/* construct x, y translation matrix */
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weston_matrix_init(&shsurf->popup.parent_transform.matrix);
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shsurf->popup.parent_transform.matrix.type =
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WESTON_MATRIX_TRANSFORM_TRANSLATE;
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shsurf->popup.parent_transform.matrix.d[12] =
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parent->geometry.x;
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shsurf->popup.parent_transform.matrix.d[13] =
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@ -2502,10 +2504,7 @@ rotate_grab_motion(struct wl_pointer_grab *grab,
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&shsurf->rotation.transform.matrix;
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weston_matrix_init(&rotate->rotation);
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rotate->rotation.d[0] = dx / r;
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rotate->rotation.d[4] = -dy / r;
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rotate->rotation.d[1] = -rotate->rotation.d[4];
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rotate->rotation.d[5] = rotate->rotation.d[0];
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weston_matrix_rotate_xy(&rotate->rotation, dx / r, dy / r);
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weston_matrix_init(matrix);
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weston_matrix_translate(matrix, -cx, -cy, 0.0f);
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@ -2600,17 +2599,11 @@ rotate_binding(struct wl_seat *seat, uint32_t time, uint32_t button,
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struct weston_matrix inverse;
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weston_matrix_init(&inverse);
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inverse.d[0] = dx / r;
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inverse.d[4] = dy / r;
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inverse.d[1] = -inverse.d[4];
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inverse.d[5] = inverse.d[0];
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weston_matrix_rotate_xy(&inverse, dx / r, -dy / r);
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weston_matrix_multiply(&surface->rotation.rotation, &inverse);
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weston_matrix_init(&rotate->rotation);
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rotate->rotation.d[0] = dx / r;
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rotate->rotation.d[4] = -dy / r;
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rotate->rotation.d[1] = -rotate->rotation.d[4];
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rotate->rotation.d[5] = rotate->rotation.d[0];
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weston_matrix_rotate_xy(&rotate->rotation, dx / r, dy / r);
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} else {
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weston_matrix_init(&surface->rotation.rotation);
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weston_matrix_init(&rotate->rotation);
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