gl-renderer: Get YUV subsampling from pixel-formats

We already have the subsampling levels in pixel-formats - no need to
type it out again here.

Signed-off-by: Daniel Stone <daniels@collabora.com>
This commit is contained in:
Daniel Stone 2022-04-28 01:53:05 +01:00 committed by Pekka Paalanen
parent 1654813903
commit 1a86963d51
1 changed files with 7 additions and 27 deletions

View File

@ -119,8 +119,6 @@ struct dmabuf_format {
};
struct yuv_plane_descriptor {
int width_divisor;
int height_divisor;
uint32_t format;
int plane_index;
};
@ -2291,13 +2289,9 @@ struct yuv_format_descriptor yuv_formats[] = {
.output_planes = 2,
.shader_variant = SHADER_VARIANT_Y_XUXV,
{{
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_GR88,
.plane_index = 0
}, {
.width_divisor = 2,
.height_divisor = 1,
.format = DRM_FORMAT_ARGB8888,
.plane_index = 0
}}
@ -2306,13 +2300,9 @@ struct yuv_format_descriptor yuv_formats[] = {
.output_planes = 2,
.shader_variant = SHADER_VARIANT_Y_UV,
{{
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_R8,
.plane_index = 0
}, {
.width_divisor = 2,
.height_divisor = 2,
.format = DRM_FORMAT_GR88,
.plane_index = 1
}}
@ -2321,18 +2311,12 @@ struct yuv_format_descriptor yuv_formats[] = {
.output_planes = 3,
.shader_variant = SHADER_VARIANT_Y_U_V,
{{
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_R8,
.plane_index = 0
}, {
.width_divisor = 2,
.height_divisor = 2,
.format = DRM_FORMAT_R8,
.plane_index = 1
}, {
.width_divisor = 2,
.height_divisor = 2,
.format = DRM_FORMAT_R8,
.plane_index = 2
}}
@ -2341,18 +2325,12 @@ struct yuv_format_descriptor yuv_formats[] = {
.output_planes = 3,
.shader_variant = SHADER_VARIANT_Y_U_V,
{{
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_R8,
.plane_index = 0
}, {
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_R8,
.plane_index = 1
}, {
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_R8,
.plane_index = 2
}}
@ -2361,8 +2339,6 @@ struct yuv_format_descriptor yuv_formats[] = {
.output_planes = 1,
.shader_variant = SHADER_VARIANT_XYUV,
{{
.width_divisor = 1,
.height_divisor = 1,
.format = DRM_FORMAT_XBGR8888,
.plane_index = 0
}}
@ -2371,15 +2347,19 @@ struct yuv_format_descriptor yuv_formats[] = {
static EGLImageKHR
import_dmabuf_single_plane(struct gl_renderer *gr,
const struct pixel_format_info *info,
int idx,
const struct dmabuf_attributes *attributes,
struct yuv_plane_descriptor *descriptor)
{
struct dmabuf_attributes plane;
EGLImageKHR image;
char fmt[4];
int hsub = pixel_format_hsub(info, idx);
int vsub = pixel_format_vsub(info, idx);
plane.width = attributes->width / descriptor->width_divisor;
plane.height = attributes->height / descriptor->height_divisor;
plane.width = attributes->width / hsub;
plane.height = attributes->height / vsub;
plane.format = descriptor->format;
plane.n_planes = 1;
plane.fd[0] = attributes->fd[descriptor->plane_index];
@ -2438,7 +2418,7 @@ import_yuv_dmabuf(struct gl_renderer *gr, struct gl_buffer_state *gb,
}
for (j = 0; j < format->output_planes; ++j) {
gb->images[j] = import_dmabuf_single_plane(gr, attributes,
gb->images[j] = import_dmabuf_single_plane(gr, info, j, attributes,
&format->plane[j]);
if (gb->images[j] == EGL_NO_IMAGE_KHR) {
while (--j >= 0) {