simple-client: Create GLES2 context
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@ -92,6 +92,7 @@ static const char *vert_shader_text =
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"}\n";
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static const char *frag_shader_text =
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"precision mediump float;\n"
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"varying vec4 v_color;\n"
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"void main() {\n"
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" gl_FragColor = v_color;\n"
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@ -100,6 +101,11 @@ static const char *frag_shader_text =
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static void
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init_egl(struct display *display)
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{
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static const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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EGLint major, minor;
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EGLBoolean ret;
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@ -108,11 +114,11 @@ init_egl(struct display *display)
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ret = eglInitialize(display->egl.dpy, &major, &minor);
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assert(ret == EGL_TRUE);
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ret = eglBindAPI(EGL_OPENGL_API);
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ret = eglBindAPI(EGL_OPENGL_ES_API);
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assert(ret == EGL_TRUE);
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display->egl.ctx = eglCreateContext(display->egl.dpy, NULL,
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EGL_NO_CONTEXT, NULL);
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EGL_NO_CONTEXT, context_attribs);
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assert(display->egl.ctx);
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ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx);
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assert(ret == EGL_TRUE);
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