Add an EGL compositor. Still pretty lame.
This commit is contained in:
parent
427524aedf
commit
16eb675399
6
Makefile
6
Makefile
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@ -3,10 +3,12 @@ LDLIBS += $(shell pkg-config --libs libffi libdrm)
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all : wayland client
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wayland_objs = wayland.o event-loop.o connection.o hash.o compositor.o
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wayland_objs = wayland.o event-loop.o connection.o hash.o egl-compositor.o
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wayland : CFLAGS += -I../eagle
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wayland : LDLIBS += -L../eagle -leagle -ldl
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wayland : $(wayland_objs)
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gcc -o $@ $(wayland_objs) $(LDLIBS)
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gcc -o $@ $(LDLIBS) $(wayland_objs)
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libwayland_objs = wayland-client.o connection.o
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9
client.c
9
client.c
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@ -112,7 +112,7 @@ int main(int argc, char *argv[])
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{
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struct wl_display *display;
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struct wl_surface *surface;
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const int x = 400, y = 200, width = 300, height = 300;
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const int x = 200, y = 100, width = 300, height = 300;
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int fd, i, ret;
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uint32_t name, mask;
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cairo_surface_t *s;
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@ -141,9 +141,12 @@ int main(int argc, char *argv[])
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cairo_image_surface_get_stride(s));
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i = 0;
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while (ret = poll(p, 1, 40), ret >= 0) {
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while (ret = poll(p, 1, 20), ret >= 0) {
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if (ret == 0) {
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wl_surface_map(surface, x + i, y + i, width, height);
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wl_surface_map(surface,
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x + cos(i / 10.0) * 50,
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y + sin(i / 10.0) * 50,
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width, height);
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i++;
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continue;
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}
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@ -0,0 +1,251 @@
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <i915_drm.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <linux/fb.h>
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#include "wayland.h"
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#include <GL/gl.h>
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#include <eagle.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct egl_compositor {
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struct wl_compositor base;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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int gem_fd;
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};
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struct surface_data {
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uint32_t handle;
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int32_t width, height, stride;
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GLuint texture;
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};
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void notify_surface_create(struct wl_compositor *compositor,
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struct wl_surface *surface)
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{
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struct surface_data *sd;
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sd = malloc(sizeof *sd);
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if (sd == NULL)
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return;
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sd->handle = 0;
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wl_surface_set_data(surface, sd);
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glGenTextures(1, &sd->texture);
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}
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void notify_surface_destroy(struct wl_compositor *compositor,
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struct wl_surface *surface)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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struct drm_gem_close close_arg;
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int ret;
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sd = wl_surface_get_data(surface);
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if (sd == NULL || sd->handle == 0)
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return;
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close_arg.handle = sd->handle;
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ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
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if (ret != 0) {
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fprintf(stderr, "failed to gem_close handle %d: %m\n", sd->handle);
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}
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glDeleteTextures(1, &sd->texture);
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free(sd);
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}
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void notify_surface_attach(struct wl_compositor *compositor,
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struct wl_surface *surface, uint32_t name,
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uint32_t width, uint32_t height, uint32_t stride)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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struct drm_gem_open open_arg;
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struct drm_gem_close close_arg;
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struct drm_i915_gem_pread pread;
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void *data;
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uint32_t size;
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int ret;
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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return;
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if (sd->handle != 0) {
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close_arg.handle = sd->handle;
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ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_CLOSE, &close_arg);
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if (ret != 0) {
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fprintf(stderr, "failed to gem_close name %d: %m\n", name);
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}
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}
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open_arg.name = name;
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ret = ioctl(ec->gem_fd, DRM_IOCTL_GEM_OPEN, &open_arg);
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if (ret != 0) {
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fprintf(stderr, "failed to gem_open name %d, fd=%d: %m\n", name, ec->gem_fd);
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return;
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}
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sd->handle = open_arg.handle;
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sd->width = width;
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sd->height = height;
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sd->stride = stride;
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size = sd->height * sd->stride;
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data = malloc(size);
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if (data == NULL) {
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fprintf(stderr, "swap buffers malloc failed\n");
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return;
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}
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pread.handle = sd->handle;
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pread.pad = 0;
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pread.offset = 0;
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pread.size = size;
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pread.data_ptr = (long) data;
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if (ioctl(ec->gem_fd, DRM_IOCTL_I915_GEM_PREAD, &pread)) {
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fprintf(stderr, "gem pread failed");
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return;
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}
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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free(data);
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}
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void notify_surface_map(struct wl_compositor *compositor,
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struct wl_surface *surface, struct wl_map *map)
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{
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struct egl_compositor *ec = (struct egl_compositor *) compositor;
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struct surface_data *sd;
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GLint vertices[12] = {
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map->x, map->y, 0.0,
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map->x, map->y + map->height, 0.0,
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map->x + map->width, map->y + map->height, 0.0,
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map->x + map->width, map->y, 0.0
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};
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GLint tex_coords[8] = {
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1, 0,
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1, 1,
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0, 1,
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0, 0
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};
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GLuint indices[4] = { 0, 1, 2, 3 };
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/* This part is where we actually copy the buffer to screen.
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* Needs to be part of the repaint loop, not in the notify_map
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* handler. */
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sd = wl_surface_get_data(surface);
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if (sd == NULL)
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return;
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glClear(GL_COLOR_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, sd->texture);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(3, GL_INT, 0, vertices);
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glTexCoordPointer(2, GL_INT, 0, tex_coords);
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glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
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glFlush();
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eglSwapBuffers(ec->display, ec->surface);
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}
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struct wl_compositor_interface interface = {
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notify_surface_create,
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notify_surface_destroy,
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notify_surface_attach,
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notify_surface_map
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};
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static const char gem_device[] = "/dev/dri/card0";
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struct wl_compositor *
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wl_compositor_create(void)
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{
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EGLConfig configs[64];
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EGLint major, minor, count;
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struct egl_compositor *ec;
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const int width = 800, height = 600;
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ec = malloc(sizeof *ec);
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if (ec == NULL)
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return NULL;
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ec->base.interface = &interface;
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ec->display = eglCreateDisplay(gem_device, "i965");
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if (ec->display == NULL) {
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fprintf(stderr, "failed to create display\n");
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return NULL;
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}
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if (!eglInitialize(ec->display, &major, &minor)) {
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fprintf(stderr, "failed to initialize display\n");
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return NULL;
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}
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if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
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fprintf(stderr, "failed to get configs\n");
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return NULL;
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}
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ec->surface = eglCreateSurface(ec->display, configs[24], 0, 0, width, height);
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if (ec->surface == NULL) {
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fprintf(stderr, "failed to create surface\n");
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return NULL;
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}
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ec->context = eglCreateContext(ec->display, configs[24], NULL, NULL);
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if (ec->context == NULL) {
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fprintf(stderr, "failed to create context\n");
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return NULL;
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}
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if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
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fprintf(stderr, "failed to make context current\n");
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return NULL;
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}
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, width, height, 0, 0, 1000.0);
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glMatrixMode(GL_MODELVIEW);
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glClearColor(0.0, 0.1, 0.3, 0.0);
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ec->gem_fd = open(gem_device, O_RDWR);
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if (ec->gem_fd < 0) {
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fprintf(stderr, "failed to open drm device\n");
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return NULL;
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}
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return &ec->base;
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}
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