desktop-shell: remove surface destroy listener when focus state is destroyed
Changing the focused surface did remove the surface_destroy_listener from the wl_signal list, but destroying the focus state did not. As a result, sometimes the same listener would be added to two surfaces, which would join their wl_signal lists together, which would cause infinite loops and use-after-frees when closing desktop surfaces.
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@ -663,6 +663,10 @@ focus_state_surface_destroy(struct wl_listener *listener, void *data)
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next = get_default_view(main_surface);
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if (next) {
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if (state->keyboard_focus) {
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wl_list_remove(&state->surface_destroy_listener.link);
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wl_list_init(&state->surface_destroy_listener.link);
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}
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state->keyboard_focus = NULL;
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activate(state->shell, next, state->seat,
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WESTON_ACTIVATE_FLAG_CONFIGURE);
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