compositor: Only delete surface texture if we have one
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@ -592,7 +592,8 @@ destroy_surface(struct wl_resource *resource)
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weston_compositor_repick(compositor);
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}
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glDeleteTextures(1, &surface->texture);
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if (surface->texture)
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glDeleteTextures(1, &surface->texture);
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if (surface->buffer)
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wl_list_remove(&surface->buffer_destroy_listener.link);
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