renderer-gl: Add YUV format descriptors for P010/P012/P016
For drivers not supporting importing them directly. We use the equivalent values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are padding and set to zero, so we can use the same subformats like for P016 and share the shader with NV12. Signed-off-by: Robert Mader <robert.mader@collabora.com>
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@ -281,6 +281,39 @@ struct yuv_format_descriptor yuv_formats[] = {
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.format = DRM_FORMAT_GR88,
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.plane_index = 1
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}}
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}, {
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.format = DRM_FORMAT_P010,
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.output_planes = 2,
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.shader_variant = SHADER_VARIANT_Y_UV,
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{{
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.format = DRM_FORMAT_R16,
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.plane_index = 0
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}, {
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.format = DRM_FORMAT_GR1616,
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.plane_index = 1
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}}
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}, {
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.format = DRM_FORMAT_P012,
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.output_planes = 2,
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.shader_variant = SHADER_VARIANT_Y_UV,
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{{
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.format = DRM_FORMAT_R16,
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.plane_index = 0
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}, {
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.format = DRM_FORMAT_GR1616,
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.plane_index = 1
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}}
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}, {
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.format = DRM_FORMAT_P016,
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.output_planes = 2,
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.shader_variant = SHADER_VARIANT_Y_UV,
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{{
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.format = DRM_FORMAT_R16,
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.plane_index = 0
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}, {
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.format = DRM_FORMAT_GR1616,
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.plane_index = 1
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}}
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}, {
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.format = DRM_FORMAT_YUV420,
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.output_planes = 3,
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