compositor-drm: Rename region variable
Make it a bit more clear what the purpose of the variable is. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -3062,7 +3062,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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struct drm_output_state *state;
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struct drm_plane_state *plane_state;
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struct weston_view *ev;
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pixman_region32_t overlap, surface_overlap;
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pixman_region32_t surface_overlap, renderer_region;
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struct weston_plane *primary, *next_plane;
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bool picked_scanout = false;
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@ -3084,7 +3084,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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* the client buffer can be used directly for the sprite surface
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* as we do for flipping full screen surfaces.
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*/
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pixman_region32_init(&overlap);
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pixman_region32_init(&renderer_region);
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primary = &output_base->compositor->primary_plane;
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wl_list_for_each(ev, &output_base->compositor->view_list, link) {
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@ -3108,7 +3108,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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es->keep_buffer = false;
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pixman_region32_init(&surface_overlap);
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pixman_region32_intersect(&surface_overlap, &overlap,
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pixman_region32_intersect(&surface_overlap, &renderer_region,
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&ev->transform.boundingbox);
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next_plane = NULL;
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@ -3135,7 +3135,8 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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weston_view_move_to_plane(ev, next_plane);
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if (next_plane == primary)
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pixman_region32_union(&overlap, &overlap,
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pixman_region32_union(&renderer_region,
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&renderer_region,
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&ev->transform.boundingbox);
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if (next_plane == primary ||
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@ -3152,7 +3153,7 @@ drm_assign_planes(struct weston_output *output_base, void *repaint_data)
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pixman_region32_fini(&surface_overlap);
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}
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pixman_region32_fini(&overlap);
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pixman_region32_fini(&renderer_region);
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/* We rely on output->cursor_view being both an accurate reflection of
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* the cursor plane's state, but also being maintained across repaints
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