shared/frame: fix potential memory leak in frame_create
In frame_create, we need to destroy any frame buttons created in preceding calls to frame_button_create during the function execution if any of the successive calls to frame_button_create fail. This has minimal severity since most, if not all, cases in frame_button_create that result in a fail (i.e. NULL result) means a program is OOM and the program will have to exit/abort anyway. Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
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@ -277,6 +277,26 @@ frame_touch_destroy(struct frame_touch *touch)
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free(touch);
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}
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void
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frame_destroy(struct frame *frame)
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{
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struct frame_button *button, *next;
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struct frame_touch *touch, *next_touch;
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struct frame_pointer *pointer, *next_pointer;
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wl_list_for_each_safe(button, next, &frame->buttons, link)
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frame_button_destroy(button);
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wl_list_for_each_safe(touch, next_touch, &frame->touches, link)
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frame_touch_destroy(touch);
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wl_list_for_each_safe(pointer, next_pointer, &frame->pointers, link)
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frame_pointer_destroy(pointer);
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free(frame->title);
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free(frame);
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}
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struct frame *
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frame_create(struct theme *t, int32_t width, int32_t height, uint32_t buttons,
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const char *title)
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@ -295,16 +315,16 @@ frame_create(struct theme *t, int32_t width, int32_t height, uint32_t buttons,
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frame->status = FRAME_STATUS_REPAINT;
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frame->geometry_dirty = 1;
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wl_list_init(&frame->buttons);
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wl_list_init(&frame->pointers);
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wl_list_init(&frame->touches);
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if (title) {
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frame->title = strdup(title);
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if (!frame->title)
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goto free_frame;
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}
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wl_list_init(&frame->buttons);
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wl_list_init(&frame->pointers);
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wl_list_init(&frame->touches);
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if (title) {
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button = frame_button_create(frame,
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DATADIR "/weston/icon_window.png",
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@ -347,23 +367,10 @@ frame_create(struct theme *t, int32_t width, int32_t height, uint32_t buttons,
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return frame;
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free_frame:
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free(frame->title);
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free(frame);
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frame_destroy(frame);
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return NULL;
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}
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void
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frame_destroy(struct frame *frame)
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{
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struct frame_button *button, *next;
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wl_list_for_each_safe(button, next, &frame->buttons, link)
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frame_button_destroy(button);
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free(frame->title);
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free(frame);
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}
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int
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frame_set_title(struct frame *frame, const char *title)
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{
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