compositor: Use uint32_t for the msecs value consistently
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@ -1101,7 +1101,7 @@ surface_accumulate_damage(struct weston_surface *surface,
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}
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static void
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weston_output_repaint(struct weston_output *output, int msecs)
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weston_output_repaint(struct weston_output *output, uint32_t msecs)
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{
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struct weston_compositor *ec = output->compositor;
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struct weston_surface *es;
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@ -1198,7 +1198,7 @@ weston_compositor_read_input(int fd, uint32_t mask, void *data)
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}
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WL_EXPORT void
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weston_output_finish_frame(struct weston_output *output, int msecs)
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weston_output_finish_frame(struct weston_output *output, uint32_t msecs)
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{
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struct weston_compositor *compositor = output->compositor;
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struct wl_event_loop *loop =
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@ -536,7 +536,7 @@ void
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weston_layer_init(struct weston_layer *layer, struct wl_list *below);
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void
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weston_output_finish_frame(struct weston_output *output, int msecs);
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weston_output_finish_frame(struct weston_output *output, uint32_t msecs);
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void
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weston_output_schedule_repaint(struct weston_output *output);
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void
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