libweston: Don't change surface state in weston_surface_copy_content
Instead of attaching and flushing damage when performing weston_surface_copy_content, just return the contents as the renderer currently knows them. Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
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@ -5522,6 +5522,9 @@ weston_surface_get_bounding_box(struct weston_surface *surface)
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* - the machine must be little-endian due to Pixman formats.
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*
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* NOTE: Pixman formats are premultiplied.
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*
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* FURTHER NOTE: Surface contents will be in the state they were last
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* rendered, even if a new buffer has been attached since that time.
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*/
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WL_EXPORT int
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weston_surface_copy_content(struct weston_surface *surface,
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@ -912,8 +912,6 @@ pixman_renderer_surface_copy_content(struct weston_surface *surface,
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if (!ps->image)
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return -1;
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pixman_renderer_attach_internal(surface, surface->buffer_ref.buffer);
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out_buf = pixman_image_create_bits(format, width, height,
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target, width * bytespp);
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@ -3755,7 +3755,6 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
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GLenum status;
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int ret = -1;
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gl_renderer_attach_internal(surface, surface->buffer_ref.buffer, NULL);
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gs = get_surface_state(surface);
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gb = gs->buffer;
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buffer = gs->buffer_ref.buffer;
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@ -3771,8 +3770,6 @@ gl_renderer_surface_copy_content(struct weston_surface *surface,
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*(uint32_t *)target = pack_color(format, gb->color);
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return 0;
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case WESTON_BUFFER_SHM:
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gl_renderer_flush_damage_internal(surface, false);
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/* fall through */
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case WESTON_BUFFER_DMABUF:
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case WESTON_BUFFER_RENDERER_OPAQUE:
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break;
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