Remove dependency on <GLES2/gl2.h> by replacing GLfloat with float
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@ -23,18 +23,16 @@
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#include <float.h>
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#include <math.h>
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#include <GLES2/gl2.h>
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#include "vertex-clipping.h"
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GLfloat
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float_difference(GLfloat a, GLfloat b)
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float
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float_difference(float a, float b)
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{
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/* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */
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static const GLfloat max_diff = 4.0f * FLT_MIN;
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static const GLfloat max_rel_diff = 4.0e-5;
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GLfloat diff = a - b;
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GLfloat adiff = fabsf(diff);
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static const float max_diff = 4.0f * FLT_MIN;
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static const float max_rel_diff = 4.0e-5;
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float diff = a - b;
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float adiff = fabsf(diff);
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if (adiff <= max_diff)
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return 0.0f;
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@ -50,12 +48,12 @@ float_difference(GLfloat a, GLfloat b)
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/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg.
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* Compute the y coordinate of the intersection.
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*/
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static GLfloat
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clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
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GLfloat x_arg)
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static float
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clip_intersect_y(float p1x, float p1y, float p2x, float p2y,
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float x_arg)
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{
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GLfloat a;
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GLfloat diff = float_difference(p1x, p2x);
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float a;
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float diff = float_difference(p1x, p2x);
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/* Practically vertical line segment, yet the end points have already
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* been determined to be on different sides of the line. Therefore
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@ -72,12 +70,12 @@ clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
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/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg.
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* Compute the x coordinate of the intersection.
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*/
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static GLfloat
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clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y,
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GLfloat y_arg)
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static float
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clip_intersect_x(float p1x, float p1y, float p2x, float p2y,
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float y_arg)
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{
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GLfloat a;
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GLfloat diff = float_difference(p1y, p2y);
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float a;
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float diff = float_difference(p1y, p2y);
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/* Practically horizontal line segment, yet the end points have already
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* been determined to be on different sides of the line. Therefore
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@ -99,32 +97,32 @@ enum path_transition {
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};
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static void
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clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y)
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clip_append_vertex(struct clip_context *ctx, float x, float y)
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{
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*ctx->vertices.x++ = x;
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*ctx->vertices.y++ = y;
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}
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static enum path_transition
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path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
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path_transition_left_edge(struct clip_context *ctx, float x, float y)
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{
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return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1);
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}
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static enum path_transition
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path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
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path_transition_right_edge(struct clip_context *ctx, float x, float y)
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{
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return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2);
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}
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static enum path_transition
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path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
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path_transition_top_edge(struct clip_context *ctx, float x, float y)
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{
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return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1);
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}
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static enum path_transition
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path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
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path_transition_bottom_edge(struct clip_context *ctx, float x, float y)
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{
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return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2);
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}
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@ -132,9 +130,9 @@ path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y)
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static void
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clip_polygon_leftright(struct clip_context *ctx,
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enum path_transition transition,
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GLfloat x, GLfloat y, GLfloat clip_x)
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float x, float y, float clip_x)
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{
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GLfloat yi;
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float yi;
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switch (transition) {
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case PATH_TRANSITION_IN_TO_IN:
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@ -163,9 +161,9 @@ clip_polygon_leftright(struct clip_context *ctx,
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static void
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clip_polygon_topbottom(struct clip_context *ctx,
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enum path_transition transition,
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GLfloat x, GLfloat y, GLfloat clip_y)
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float x, float y, float clip_y)
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{
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GLfloat xi;
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float xi;
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switch (transition) {
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case PATH_TRANSITION_IN_TO_IN:
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@ -193,7 +191,7 @@ clip_polygon_topbottom(struct clip_context *ctx,
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static void
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clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
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GLfloat *dst_x, GLfloat *dst_y)
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float *dst_x, float *dst_y)
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{
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ctx->prev.x = src->x[src->n - 1];
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ctx->prev.y = src->y[src->n - 1];
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@ -203,7 +201,7 @@ clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src,
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static int
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clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
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GLfloat *dst_x, GLfloat *dst_y)
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float *dst_x, float *dst_y)
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{
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enum path_transition trans;
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int i;
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@ -219,7 +217,7 @@ clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src,
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static int
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clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
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GLfloat *dst_x, GLfloat *dst_y)
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float *dst_x, float *dst_y)
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{
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enum path_transition trans;
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int i;
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@ -235,7 +233,7 @@ clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src,
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static int
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clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
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GLfloat *dst_x, GLfloat *dst_y)
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float *dst_x, float *dst_y)
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{
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enum path_transition trans;
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int i;
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@ -251,7 +249,7 @@ clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src,
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static int
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clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
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GLfloat *dst_x, GLfloat *dst_y)
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float *dst_x, float *dst_y)
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{
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enum path_transition trans;
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int i;
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@ -272,8 +270,8 @@ clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src,
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int
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clip_simple(struct clip_context *ctx,
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struct polygon8 *surf,
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GLfloat *ex,
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GLfloat *ey)
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float *ex,
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float *ey)
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{
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int i;
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for (i = 0; i < surf->n; i++) {
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@ -286,8 +284,8 @@ clip_simple(struct clip_context *ctx,
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int
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clip_transformed(struct clip_context *ctx,
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struct polygon8 *surf,
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GLfloat *ex,
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GLfloat *ey)
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float *ex,
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float *ey)
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{
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struct polygon8 polygon;
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int i, n;
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@ -22,44 +22,42 @@
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#ifndef _WESTON_VERTEX_CLIPPING_H
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#define _WESTON_VERTEX_CLIPPING_H
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#include <GLES2/gl2.h>
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struct polygon8 {
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GLfloat x[8];
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GLfloat y[8];
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float x[8];
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float y[8];
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int n;
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};
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struct clip_context {
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struct {
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GLfloat x;
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GLfloat y;
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float x;
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float y;
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} prev;
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struct {
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GLfloat x1, y1;
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GLfloat x2, y2;
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float x1, y1;
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float x2, y2;
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} clip;
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struct {
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GLfloat *x;
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GLfloat *y;
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float *x;
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float *y;
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} vertices;
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};
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GLfloat
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float_difference(GLfloat a, GLfloat b);
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float
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float_difference(float a, float b);
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int
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clip_simple(struct clip_context *ctx,
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struct polygon8 *surf,
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GLfloat *ex,
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GLfloat *ey);
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float *ex,
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float *ey);
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int
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clip_transformed(struct clip_context *ctx,
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struct polygon8 *surf,
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GLfloat *ex,
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GLfloat *ey);\
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float *ex,
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float *ey);\
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#endif
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@ -56,8 +56,8 @@ populate_clip_context (struct clip_context *ctx)
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static int
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clip_polygon (struct clip_context *ctx,
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struct polygon8 *polygon,
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GLfloat *vertices_x,
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GLfloat *vertices_y)
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float *vertices_x,
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float *vertices_y)
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{
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populate_clip_context(ctx);
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return clip_transformed(ctx, polygon, vertices_x, vertices_y);
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@ -181,8 +181,8 @@ TEST_P(clip_polygon_n_vertices_emitted, test_data)
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struct vertex_clip_test_data *tdata = data;
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struct clip_context ctx;
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struct polygon8 polygon;
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GLfloat vertices_x[8];
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GLfloat vertices_y[8];
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float vertices_x[8];
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float vertices_y[8];
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deep_copy_polygon8(&tdata->surface, &polygon);
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int emitted = clip_polygon(&ctx, &polygon, vertices_x, vertices_y);
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@ -194,8 +194,8 @@ TEST_P(clip_polygon_expected_vertices, test_data)
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struct vertex_clip_test_data *tdata = data;
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struct clip_context ctx;
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struct polygon8 polygon;
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GLfloat vertices_x[8];
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GLfloat vertices_y[8];
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float vertices_x[8];
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float vertices_y[8];
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deep_copy_polygon8(&tdata->surface, &polygon);
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int emitted = clip_polygon(&ctx, &polygon, vertices_x, vertices_y);
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int i = 0;
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