compositor: Don't try and destroy old pointer surface if it empty
If attach was called on wl_input_device with a nil buffer twice then the second call would cause a segfault.
This commit is contained in:
parent
b07876d23a
commit
0b17b8ec01
@ -1609,8 +1609,10 @@ input_device_attach(struct wl_client *client,
|
||||
weston_surface_damage_below(device->sprite);
|
||||
|
||||
if (!buffer_resource) {
|
||||
destroy_surface(&device->sprite->surface.resource);
|
||||
device->sprite = NULL;
|
||||
if (device->sprite) {
|
||||
destroy_surface(&device->sprite->surface.resource);
|
||||
device->sprite = NULL;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user