compositor: add wlsc_input_device_fini()
Add a function for destroying all objects allocated in wlsc_input_device_init(). This patch depends on "server: add wl_input_device_fini()" commit in the Wayland core. Compositor backends could now call wlsc_input_device_fini() to fix some memory leaks. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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@ -1677,6 +1677,18 @@ wlsc_input_device_init(struct wlsc_input_device *device,
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device->selection_data_source = NULL;
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}
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WL_EXPORT void
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wlsc_input_device_fini(struct wlsc_input_device *device)
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{
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wl_list_remove(&device->link);
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/* The global object is destroyed at wl_display_destroy() time. */
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if (device->sprite)
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destroy_surface(&device->sprite->surface.resource);
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wl_input_device_fini(&device->input_device);
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}
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static void
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bind_output(struct wl_client *client,
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void *data, uint32_t version, uint32_t id)
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@ -407,6 +407,9 @@ void
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wlsc_input_device_init(struct wlsc_input_device *device,
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struct wlsc_compositor *ec);
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void
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wlsc_input_device_fini(struct wlsc_input_device *device);
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void
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wlsc_switcher_init(struct wlsc_compositor *compositor);
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