scene-graph: Print when surface/view is not mapped
A view shouldn't be mapped if a surface isn't mapped, and it shouldn't be in the scene graph if it isn't mapped either. Print when this happens so you can see more from the debug. Signed-off-by: Daniel Stone <daniels@collabora.com>
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@ -7940,6 +7940,11 @@ debug_scene_view_print(FILE *fp, struct weston_view *view, int view_idx)
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view_idx, view->surface->role_name, pid, surface_id,
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view_idx, view->surface->role_name, pid, surface_id,
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desc, view);
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desc, view);
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if (!weston_view_is_mapped(view))
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fprintf(fp, "\t[view is not mapped!]\n");
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if (!weston_surface_is_mapped(view->surface))
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fprintf(fp, "\t[surface is not mapped!]\n");
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box = pixman_region32_extents(&view->transform.boundingbox);
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box = pixman_region32_extents(&view->transform.boundingbox);
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fprintf(fp, "\t\tposition: (%d, %d) -> (%d, %d)\n",
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fprintf(fp, "\t\tposition: (%d, %d) -> (%d, %d)\n",
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box->x1, box->y1, box->x2, box->y2);
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box->x1, box->y1, box->x2, box->y2);
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