libweston: Move idle_animation_destroy to before frame handler
No functional change, we'll just need this function earlier in a later commit. Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
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@ -167,6 +167,14 @@ handle_animation_view_destroy(struct wl_listener *listener, void *data)
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weston_view_animation_destroy(animation);
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weston_view_animation_destroy(animation);
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}
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}
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static void
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idle_animation_destroy(void *data)
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{
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struct weston_view_animation *animation = data;
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weston_view_animation_destroy(animation);
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}
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static void
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static void
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weston_view_animation_frame(struct weston_animation *base,
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weston_view_animation_frame(struct weston_animation *base,
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struct weston_output *output,
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struct weston_output *output,
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@ -209,14 +217,6 @@ weston_view_animation_frame(struct weston_animation *base,
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weston_compositor_schedule_repaint(compositor);
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weston_compositor_schedule_repaint(compositor);
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}
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}
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static void
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idle_animation_destroy(void *data)
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{
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struct weston_view_animation *animation = data;
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weston_view_animation_destroy(animation);
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}
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static struct weston_view_animation *
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static struct weston_view_animation *
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weston_view_animation_create(struct weston_view *view,
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weston_view_animation_create(struct weston_view *view,
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float start, float stop,
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float start, float stop,
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