Change boolean repaint_scheduled to quad-state enum
repaint_scheduled is actually cleverly a quad-state, disguised as a boolean. There are four possible conditions for the repaint loop to be in at any time: - loop idle; no repaint will occur until specifically requested, which may be never (repaint_scheduled == 0) - loop schedule to begin: the loop was previously idle, but due to a repaint-schedule request, we will call the start_repaint_loop hook in the next idle task - repaint scheduled: the compositor has definitively scheduled a repaint request for this output, which will occur in fixed time - awaiting repaint completion: the backend has not yet signaled completion of the last repaint request, and the compositor will not schedule another until it does so All but the first condition were previously conflated as repaint_scheduled == 1, but break them out into separate conditions to aid clarity, backed up by some asserts. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -2311,6 +2311,8 @@ weston_output_repaint(struct weston_output *output)
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pixman_region32_fini(&output_damage);
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output->repaint_needed = false;
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if (r == 0)
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output->repaint_status = REPAINT_AWAITING_COMPLETION;
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weston_compositor_repick(ec);
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@ -2332,7 +2334,7 @@ weston_output_repaint(struct weston_output *output)
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static void
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weston_output_schedule_repaint_reset(struct weston_output *output)
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{
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output->repaint_scheduled = 0;
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output->repaint_status = REPAINT_NOT_SCHEDULED;
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TL_POINT("core_repaint_exit_loop", TLP_OUTPUT(output), TLP_END);
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}
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@ -2343,6 +2345,8 @@ output_repaint_timer_handler(void *data)
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struct weston_compositor *compositor = output->compositor;
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int ret;
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assert(output->repaint_status == REPAINT_SCHEDULED);
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/* If we're sleeping, drop the repaint machinery entirely; we will
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* explicitly repaint all outputs when we come back. */
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if (compositor->state == WESTON_COMPOSITOR_SLEEPING ||
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@ -2383,6 +2387,7 @@ weston_output_finish_frame(struct weston_output *output,
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TL_POINT("core_repaint_finished", TLP_OUTPUT(output),
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TLP_VBLANK(stamp), TLP_END);
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assert(output->repaint_status == REPAINT_AWAITING_COMPLETION);
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assert(stamp || (presented_flags & WP_PRESENTATION_FEEDBACK_INVALID));
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/* If we haven't been supplied any timestamp at all, we don't have a
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@ -2424,6 +2429,8 @@ weston_output_finish_frame(struct weston_output *output,
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msec_rel += refresh_nsec / 1000000;
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out:
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output->repaint_status = REPAINT_SCHEDULED;
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if (msec_rel < 1)
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output_repaint_timer_handler(output);
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else
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@ -2435,6 +2442,8 @@ idle_repaint(void *data)
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{
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struct weston_output *output = data;
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assert(output->repaint_status == REPAINT_BEGIN_FROM_IDLE);
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output->repaint_status = REPAINT_AWAITING_COMPLETION;
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output->start_repaint_loop(output);
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}
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@ -2550,11 +2559,16 @@ weston_output_schedule_repaint(struct weston_output *output)
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loop = wl_display_get_event_loop(compositor->wl_display);
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output->repaint_needed = true;
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if (output->repaint_scheduled)
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/* If we already have a repaint scheduled for our idle handler,
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* no need to set it again. If the repaint has been called but
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* not finished, then weston_output_finish_frame() will notice
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* that a repaint is needed and schedule one. */
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if (output->repaint_status != REPAINT_NOT_SCHEDULED)
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return;
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output->repaint_status = REPAINT_BEGIN_FROM_IDLE;
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wl_event_loop_add_idle(loop, idle_repaint, output);
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output->repaint_scheduled = 1;
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TL_POINT("core_repaint_enter_loop", TLP_OUTPUT(output), TLP_END);
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}
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@ -174,7 +174,15 @@ struct weston_output {
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/** True if damage has occurred since the last repaint for this output;
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* if set, a repaint will eventually occur. */
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bool repaint_needed;
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int repaint_scheduled;
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/** State of the repaint loop */
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enum {
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REPAINT_NOT_SCHEDULED = 0, /**< idle; no repaint will occur */
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REPAINT_BEGIN_FROM_IDLE, /**< start_repaint_loop scheduled */
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REPAINT_SCHEDULED, /**< repaint is scheduled to occur */
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REPAINT_AWAITING_COMPLETION, /**< last repaint not yet finished */
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} repaint_status;
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struct wl_event_source *repaint_timer;
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struct weston_output_zoom zoom;
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int dirty;
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