compositor: prepare for multi-planar surfaces.

Make weston_surface::texture and ::surface an array, while keeping
[0] for RGB surfaces.

Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
This commit is contained in:
Gwenole Beauchesne 2012-04-20 11:07:06 +02:00 committed by Kristian Høgsberg
parent 4ab9468865
commit 023f855f8d
3 changed files with 59 additions and 38 deletions

View File

@ -257,12 +257,12 @@ drm_output_prepare_scanout_surface(struct drm_output *output)
es->geometry.width != output->base.current->width ||
es->geometry.height != output->base.current->height ||
es->transform.enabled ||
es->image == EGL_NO_IMAGE_KHR)
es->images[0] == EGL_NO_IMAGE_KHR)
return -1;
bo = gbm_bo_create_from_egl_image(c->gbm,
c->base.egl_display,
es->image,
es->images[0],
es->geometry.width,
es->geometry.height,
GBM_BO_USE_SCANOUT);
@ -567,7 +567,7 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
if (surface_is_primary(ec, es))
return -1;
if (es->image == EGL_NO_IMAGE_KHR)
if (es->num_images != 1 || es->images[0] == EGL_NO_IMAGE_KHR)
return -1;
if (!drm_surface_transform_supported(es))
@ -591,7 +591,7 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
return -1;
bo = gbm_bo_create_from_egl_image(c->gbm, c->base.egl_display,
es->image, es->geometry.width,
es->images[0], es->geometry.width,
es->geometry.height,
GBM_BO_USE_SCANOUT);
format = gbm_bo_get_format(bo);

View File

@ -238,7 +238,6 @@ weston_surface_create(struct weston_compositor *compositor)
surface->surface.resource.client = NULL;
surface->compositor = compositor;
surface->image = EGL_NO_IMAGE_KHR;
surface->alpha = 1.0;
surface->blend = 1;
surface->opaque_rect[0] = 0.0;
@ -247,6 +246,9 @@ weston_surface_create(struct weston_compositor *compositor)
surface->opaque_rect[3] = 0.0;
surface->pitch = 1;
surface->num_textures = 0;
surface->num_images = 0;
surface->buffer = NULL;
surface->output = NULL;
@ -661,6 +663,8 @@ weston_surface_unmap(struct weston_surface *surface)
static void
destroy_surface(struct wl_resource *resource)
{
int i;
struct weston_surface *surface =
container_of(resource,
struct weston_surface, surface.resource);
@ -669,15 +673,14 @@ destroy_surface(struct wl_resource *resource)
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
if (surface->texture)
glDeleteTextures(1, &surface->texture);
glDeleteTextures(surface->num_textures, surface->textures);
if (surface->buffer)
wl_list_remove(&surface->buffer_destroy_listener.link);
if (surface->image != EGL_NO_IMAGE_KHR)
for (i = 0; i < surface->num_images; i++)
compositor->destroy_image(compositor->egl_display,
surface->image);
surface->images[i]);
pixman_region32_fini(&surface->transform.boundingbox);
pixman_region32_fini(&surface->damage);
@ -700,11 +703,32 @@ weston_surface_destroy(struct weston_surface *surface)
destroy_surface(&surface->surface.resource);
}
static void
ensure_textures(struct weston_surface *es, int num_textures)
{
int i;
if (num_textures <= es->num_textures)
return;
for (i = es->num_textures; i < num_textures; i++) {
glGenTextures(1, &es->textures[i]);
glBindTexture(GL_TEXTURE_2D, es->textures[i]);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
es->num_textures = num_textures;
glBindTexture(GL_TEXTURE_2D, 0);
}
static void
weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
{
struct weston_surface *es = (struct weston_surface *) surface;
struct weston_compositor *ec = es->compositor;
int i;
if (es->buffer) {
weston_buffer_post_release(es->buffer);
@ -716,14 +740,13 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
if (!buffer) {
if (weston_surface_is_mapped(es))
weston_surface_unmap(es);
if (es->image != EGL_NO_IMAGE_KHR) {
ec->destroy_image(ec->egl_display, es->image);
es->image = NULL;
}
if (es->texture) {
glDeleteTextures(1, &es->texture);
es->texture = 0;
for (i = 0; i < es->num_images; i++) {
ec->destroy_image(ec->egl_display, es->images[i]);
es->images[i] = NULL;
}
es->num_images = 0;
glDeleteTextures(es->num_textures, es->textures);
es->num_textures = 0;
return;
}
@ -738,20 +761,12 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
pixman_region32_init(&es->opaque);
}
if (!es->texture) {
glGenTextures(1, &es->texture);
glBindTexture(GL_TEXTURE_2D, es->texture);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
es->shader = &ec->texture_shader;
} else {
glBindTexture(GL_TEXTURE_2D, es->texture);
}
if (wl_buffer_is_shm(buffer)) {
es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
es->shader = &ec->texture_shader;
ensure_textures(es, 1);
glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
es->pitch, es->buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
@ -760,15 +775,19 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
else
es->blend = 1;
} else {
if (es->image != EGL_NO_IMAGE_KHR)
ec->destroy_image(ec->egl_display, es->image);
es->image = ec->create_image(ec->egl_display, NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, NULL);
if (es->images[0] != EGL_NO_IMAGE_KHR)
ec->destroy_image(ec->egl_display, es->images[0]);
es->images[0] = ec->create_image(ec->egl_display, NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, NULL);
es->num_images = 1;
ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
ensure_textures(es, 1);
glBindTexture(GL_TEXTURE_2D, es->textures[0]);
ec->image_target_texture_2d(GL_TEXTURE_2D, es->images[0]);
es->pitch = buffer->width;
es->shader = &ec->texture_shader;
}
}
@ -877,7 +896,7 @@ weston_surface_draw(struct weston_surface *es, struct weston_output *output,
n = texture_region(es, &repaint);
glBindTexture(GL_TEXTURE_2D, es->texture);
glBindTexture(GL_TEXTURE_2D, es->textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
@ -980,7 +999,7 @@ update_shm_texture(struct weston_surface *surface)
int i, n;
#endif
glBindTexture(GL_TEXTURE_2D, surface->texture);
glBindTexture(GL_TEXTURE_2D, surface->textures[0]);
if (!surface->compositor->has_unpack_subimage) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,

View File

@ -385,7 +385,8 @@ enum {
struct weston_surface {
struct wl_surface surface;
struct weston_compositor *compositor;
GLuint texture;
GLuint textures[3];
int num_textures;
pixman_region32_t clip;
pixman_region32_t damage;
pixman_region32_t opaque;
@ -446,7 +447,8 @@ struct weston_surface {
struct wl_list frame_callback_list;
EGLImageKHR image;
EGLImageKHR images[3];
int num_images;
struct wl_buffer *buffer;
struct wl_listener buffer_destroy_listener;