window.c: Set input region after (potentially) adjusting the surface size
Regressed in dd263e546bc20a2a7f42, spotted by Scott Moreau <oreaus@gmail.com>
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@ -1252,13 +1252,6 @@ frame_resize_handler(struct widget *widget,
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allocation.width = width - decoration_width;
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allocation.height = height - decoration_height;
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widget->window->input_region =
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wl_compositor_create_region(display->compositor);
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wl_region_add(widget->window->input_region,
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t->margin, t->margin,
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width - 2 * t->margin,
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height - 2 * t->margin);
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opaque_margin = t->margin + t->frame_radius;
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wl_list_for_each(button, &frame->buttons_list, link)
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@ -1289,6 +1282,15 @@ frame_resize_handler(struct widget *widget,
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width = child->allocation.width + decoration_width;
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height = child->allocation.height + decoration_height;
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if (widget->window->type != TYPE_FULLSCREEN) {
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widget->window->input_region =
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wl_compositor_create_region(display->compositor);
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wl_region_add(widget->window->input_region,
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t->margin, t->margin,
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width - 2 * t->margin,
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height - 2 * t->margin);
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}
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widget_set_allocation(widget, 0, 0, width, height);
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if (child->opaque) {
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