gl-renderer: add support of WL_SHM_FORMAT_NV12
This patch allow gl-renderer to accept WL_SHM_FORMAT_NV12 buffers. Signed-off-by: Vincent Abriou <vincent.abriou@st.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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@ -147,7 +147,7 @@ struct gl_surface_state {
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/* These are only used by SHM surfaces to detect when we need
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* to do a full upload to specify a new internal texture
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* format */
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GLenum gl_format;
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GLenum gl_format[3];
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GLenum gl_pixel_type;
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struct egl_image* images[3];
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@ -1270,11 +1270,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glTexImage2D(GL_TEXTURE_2D, 0,
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gs->gl_format,
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gs->gl_format[j],
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gs->pitch / gs->hvsub[j],
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buffer->height / gs->hvsub[j],
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0,
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gs->gl_format,
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gs->gl_format[j],
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gs->gl_pixel_type,
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data + gs->offset[j]);
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}
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@ -1292,11 +1292,11 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glTexImage2D(GL_TEXTURE_2D, 0,
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gs->gl_format,
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gs->gl_format[j],
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gs->pitch / gs->hvsub[j],
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buffer->height / gs->hvsub[j],
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0,
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gs->gl_format,
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gs->gl_format[j],
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gs->gl_pixel_type,
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data + gs->offset[j]);
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}
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@ -1320,7 +1320,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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r.y1 / gs->hvsub[j],
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(r.x2 - r.x1) / gs->hvsub[j],
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(r.y2 - r.y1) / gs->hvsub[j],
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gs->gl_format,
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gs->gl_format[j],
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gs->gl_pixel_type,
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data + gs->offset[j]);
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}
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@ -1362,7 +1362,8 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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struct weston_compositor *ec = es->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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struct gl_surface_state *gs = get_surface_state(es);
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GLenum gl_format, gl_pixel_type;
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GLenum gl_format[3] = {0, 0, 0};
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GLenum gl_pixel_type;
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int pitch;
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int num_planes;
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@ -1378,28 +1379,24 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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case WL_SHM_FORMAT_XRGB8888:
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gs->shader = &gr->texture_shader_rgbx;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
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gl_format = GL_BGRA_EXT;
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gl_format[0] = GL_BGRA_EXT;
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gl_pixel_type = GL_UNSIGNED_BYTE;
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break;
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case WL_SHM_FORMAT_ARGB8888:
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gs->shader = &gr->texture_shader_rgba;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
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gl_format = GL_BGRA_EXT;
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gl_format[0] = GL_BGRA_EXT;
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gl_pixel_type = GL_UNSIGNED_BYTE;
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break;
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case WL_SHM_FORMAT_RGB565:
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gs->shader = &gr->texture_shader_rgbx;
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pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
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gl_format = GL_RGB;
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gl_format[0] = GL_RGB;
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gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case WL_SHM_FORMAT_YUV420:
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gs->shader = &gr->texture_shader_y_u_v;
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pitch = wl_shm_buffer_get_stride(shm_buffer);
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if (gr->has_gl_texture_rg)
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gl_format = GL_R8_EXT;
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else
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gl_format = GL_LUMINANCE;
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gl_pixel_type = GL_UNSIGNED_BYTE;
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num_planes = 3;
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gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) *
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@ -1408,6 +1405,30 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gs->offset[2] = gs->offset[1] + (pitch / gs->hvsub[1]) *
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(buffer->height / gs->hvsub[1]);
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gs->hvsub[2] = 2;
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if (gr->has_gl_texture_rg) {
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gl_format[0] = GL_R8_EXT;
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gl_format[1] = GL_R8_EXT;
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gl_format[2] = GL_R8_EXT;
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} else {
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gl_format[0] = GL_LUMINANCE;
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gl_format[1] = GL_LUMINANCE;
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gl_format[2] = GL_LUMINANCE;
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}
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break;
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case WL_SHM_FORMAT_NV12:
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gs->shader = &gr->texture_shader_y_xuxv;
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pitch = wl_shm_buffer_get_stride(shm_buffer);
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gl_pixel_type = GL_UNSIGNED_BYTE;
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num_planes = 2;
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gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) * (buffer->height / gs->hvsub[0]);
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gs->hvsub[1] = 2;
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if (gr->has_gl_texture_rg) {
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gl_format[0] = GL_R8_EXT;
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gl_format[1] = GL_RG8_EXT;
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} else {
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gl_format[0] = GL_LUMINANCE;
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gl_format[1] = GL_LUMINANCE_ALPHA;
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}
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break;
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default:
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weston_log("warning: unknown shm buffer format: %08x\n",
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@ -1420,13 +1441,17 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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* happening, we need to allocate a new texture buffer. */
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if (pitch != gs->pitch ||
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buffer->height != gs->height ||
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gl_format != gs->gl_format ||
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gl_format[0] != gs->gl_format[0] ||
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gl_format[1] != gs->gl_format[1] ||
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gl_format[2] != gs->gl_format[2] ||
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gl_pixel_type != gs->gl_pixel_type ||
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gs->buffer_type != BUFFER_TYPE_SHM) {
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gs->pitch = pitch;
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gs->height = buffer->height;
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gs->target = GL_TEXTURE_2D;
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gs->gl_format = gl_format;
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gs->gl_format[0] = gl_format[0];
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gs->gl_format[1] = gl_format[1];
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gs->gl_format[2] = gl_format[2];
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gs->gl_pixel_type = gl_pixel_type;
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gs->buffer_type = BUFFER_TYPE_SHM;
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gs->needs_full_upload = true;
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@ -3059,6 +3084,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_NV12);
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wl_signal_init(&gr->destroy_signal);
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