weston/wcap/README

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WCAP Tools
WCAP is the video capture format used by Weston (Weston CAPture).
It's a simple, lossless format, that encodes the difference between
frames as run-length ecoded rectangles. It's a variable framerate
format, that only records new frames along with a timestamp when
something actually changes.
Recording in Weston is started by pressing MOD+R and stopped by
pressing MOD+R again. Currently this leaves a capture.wcap file in
the cwd of the weston process. The file format is documented below
and Weston comes with two tools to convert the wcap file into
something more usable:
- wcap-snapshot; a simple tool that will extract a given frame from
the capture as a png. This will produce a lossless screenshot,
which is useful if you're trying to screenshot a brief glitch or
something like that that's hard to capture with the screenshot tool.
wcap-snapshot takes a wcap file as its first argument. Without
anything else, it will show the screen size and number of frames in
the file. With an integer second argument, it will extract that
frame as a png:
[krh@minato weston]$ wcap-snapshot capture.wcap
wcap file: size 1024x640, 176 frames
[krh@minato weston]$ wcap-snapshot capture.wcap 20
wrote wcap-frame-20.png
wcap file: size 1024x640, 176 frames
- wcap-decode; this is a copy of the vpxenc tool from the libvpx
repository, with wcap input file support added. The tool can
encode a wcap file into a webm video (http://www.webmproject.org/).
The command line arguments are identical to what the vpxenc tool
takes and wcap-decode will print them if run without any arguments.
The minimal command line requires a webm output file and a wcap
input file:
[krh@minato weston]$ wcap-decode -o foo.webm capture.wcap
but it's possible to select target bitrate and output framerate and
it's typically useful to pass -t 4 to let the tool use multiple
threads:
[krh@minato weston]$ wcap-decode --target-bitrate=1024 \
--best -t 4 -o foo.webm capture.wcap --fps=10/1
WCAP File format
The file format has a small header and then just consists of the
indivial frames. The header is
uint32_t magic
uint32_t format
uint32_t width
uint32_t height
all CPU endian 32 bit words. The magic number is
#define WCAP_HEADER_MAGIC 0x57434150
and makes it easy to recognize a wcap file and verify that it's the
right endian. There are four supported pixel formats:
#define WCAP_FORMAT_XRGB8888 0x34325258
#define WCAP_FORMAT_XBGR8888 0x34324258
#define WCAP_FORMAT_RGBX8888 0x34325852
#define WCAP_FORMAT_BGRX8888 0x34325842
Each frame has a header:
uint32_t msecs
uint32_t nrects
which specifies a timestamp in ms and the number of rectangles that
changed since previous frame. The timestamps are typically just a raw
system timestamp and the first frame doesn't start from 0ms.
A frame consists of a list of rectangles, each of which represents the
component-wise different between the previous frame and the current
using a run-length encoding. The initial frame is decoded against a
previous frame of all 0x00000000 pixels. Each rectangle starts out
with
int32_t x1
int32_t y1
int32_t x2
int32_t y2
followed by (x2 - x1) * (y2 - y1) pixels, run-length encoded. The
run-length encoding uses the 'X' channel in the pixel format to encode
the length of the run. That is for WCAP_FORMAT_XRGB8888, for example,
the length of the run is in the upper 8 bits. For X values 0-0xdf,
the length is X + 1, for X above or equal to 0xe0, the run length is 1
<< (X - 0xe0 + 7). That is, a pixel value of 0xe3000100, means that
the next 1024 pixels differ by RGB(0x00, 0x01, 0x00) from the previous
pixels.