424 lines
9.6 KiB
C
424 lines
9.6 KiB
C
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#include <stdlib.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <errno.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <ffi.h>
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#include "wayland.h"
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct wl_region {
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};
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struct wl_client {
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char protocol_buffer[4096];
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struct wl_event_source *source;
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struct wl_display *display;
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};
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struct wl_display {
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struct wl_object base;
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struct wl_event_loop *loop;
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struct wl_hash objects;
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};
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struct wl_surface {
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struct wl_object base;
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/* provided by client */
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int width, height;
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int buffer;
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int stride;
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/* these are used by the wayland server, not set from client */
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void (*screen_to_surface)(int sx, int sy, int *wx, int *wy);
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void (*surface_to_screen)(int sx, int sy, int *wx, int *wy);
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/* how to convert buffer contents to pixels in screen format;
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* yuv->rgb, indexed->rgb, svg->rgb, but mostly just rgb->rgb. */
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/* how to transform/render rectangular contents to polygons. */
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};
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static void
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wl_surface_get_interface(struct wl_client *client,
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struct wl_surface *surface,
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const char *interface, uint32_t id)
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{
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/* client sends a new object id, and an interface identifier
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* to name the object that implements the interface */
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printf("surface::get_interface\n");
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}
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static const struct wl_argument get_interface_arguments[] = {
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{ WL_ARGUMENT_STRING },
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{ WL_ARGUMENT_NEW_ID }
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};
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static void
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wl_surface_post(struct wl_client *client,
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struct wl_surface *surface, uint32_t name,
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uint32_t width, uint32_t height, uint32_t stride)
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{
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printf("surface::post\n");
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}
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static const struct wl_argument post_arguments[] = {
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{ WL_ARGUMENT_UINT32 },
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{ WL_ARGUMENT_UINT32 },
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{ WL_ARGUMENT_UINT32 },
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{ WL_ARGUMENT_UINT32 },
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};
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void
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wl_surface_update(struct wl_surface *surface,
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uint32_t source_name, struct wl_region *region)
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{
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/* FIXME: how to demarshal region? */
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/* copy region from buffer into current window contents. */
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}
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static const struct wl_argument update_arguments[] = {
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{ WL_ARGUMENT_UINT32 },
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{ WL_ARGUMENT_UINT32 },
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};
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static const struct wl_method surface_methods[] = {
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{ "get_interface", wl_surface_get_interface,
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ARRAY_LENGTH(get_interface_arguments), get_interface_arguments },
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{ "post", wl_surface_post,
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ARRAY_LENGTH(post_arguments), post_arguments }
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};
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static const struct wl_interface surface_interface = {
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"surface", 1,
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ARRAY_LENGTH(surface_methods),
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surface_methods,
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};
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struct wl_surface *
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wl_surface_create(struct wl_display *display, uint32_t id)
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{
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struct wl_surface *surface;
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surface = malloc(sizeof *surface);
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if (surface == NULL)
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return NULL;
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surface->base.id = id;
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surface->base.interface = &surface_interface;
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/* doesn't create any pixel buffers, just the wl_surface
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* object. the client allocates and attaches pixel buffers
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* itself and renders to them, then posts them using
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* wl_window_post. */
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/* add to display list */
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return surface;
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}
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static void
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wl_client_data(int fd, uint32_t mask, void *data);
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struct wl_client *
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wl_client_create(struct wl_display *display, int fd)
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{
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struct wl_client *client;
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client = malloc(sizeof *client);
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if (client == NULL)
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return NULL;
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client->display = display;
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client->source = wl_event_loop_add_fd(display->loop, fd,
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WL_EVENT_READABLE |
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WL_EVENT_READABLE,
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wl_client_data, client);
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printf("new client: %p\n", client);
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/* Send global objects to client in hand shake response, eg:
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*
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* display: 0,
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* glyph_cache: 1
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* some other extension global object: 2
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*
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* etc */
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return client;
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}
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void
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wl_client_destroy(struct wl_client *client)
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{
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printf("disconnect from client %p\n", client);
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wl_event_loop_remove_source(client->display->loop, client->source);
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free(client);
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}
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static void
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demarshal(struct wl_client *client, struct wl_object *target,
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const struct wl_method *method, uint32_t *data, int len)
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{
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ffi_type *types[10];
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ffi_cif cif;
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uint32_t *p, result;
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int i;
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union {
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uint32_t uint32;
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const char *string;
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void *object;
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uint32_t new_id;
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} values[10];
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void *args[10];
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struct wl_object *object;
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if (method->argument_count > ARRAY_LENGTH(types)) {
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printf("too many args (%d)\n", method->argument_count);
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return;
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}
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types[0] = &ffi_type_pointer;
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values[0].object = client;
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args[0] = &values[0];
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types[1] = &ffi_type_pointer;
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values[1].object = target;
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args[1] = &values[1];
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p = data;
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for (i = 0; i < method->argument_count; i++) {
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switch (method->arguments[i].type) {
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case WL_ARGUMENT_UINT32:
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types[i + 2] = &ffi_type_uint32;
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values[i + 2].uint32 = *p;
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printf("got uint32 (%d)\n", *p);
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p++;
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break;
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case WL_ARGUMENT_STRING:
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printf("got string\n");
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types[i + 2] = &ffi_type_pointer;
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/* FIXME */
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values[i + 2].uint32 = *p++;
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break;
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case WL_ARGUMENT_OBJECT:
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types[i + 2] = &ffi_type_pointer;
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object = wl_hash_lookup(&client->display->objects, *p);
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if (object == NULL)
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printf("unknown object (%d)\n", *p);
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if (object->interface != method->arguments[i].data)
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printf("wrong object type\n");
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values[i + 2].object = object;
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printf("got object (%d)\n", *p);
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p++;
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break;
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case WL_ARGUMENT_NEW_ID:
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types[i + 2] = &ffi_type_uint32;
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values[i + 2].new_id = *p;
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object = wl_hash_lookup(&client->display->objects, *p);
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if (object != NULL)
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printf("object already exists (%d)\n", *p);
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printf("got new_id (%d)\n", *p);
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p++;
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break;
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default:
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printf("unknown type\n");
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break;
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}
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args[i + 2] = &values[i + 2];
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}
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ffi_prep_cif(&cif, FFI_DEFAULT_ABI, method->argument_count + 2,
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&ffi_type_uint32, types);
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ffi_call(&cif, FFI_FN(method->func), &result, args);
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}
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static void
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wl_client_data(int fd, uint32_t mask, void *data)
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{
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struct wl_client *client = data;
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struct wl_object *object;
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const struct wl_method *method;
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char buffer[256];
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uint32_t *p;
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int len;
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if (mask & WL_EVENT_READABLE) {
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len = read(fd, buffer, sizeof buffer);
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if (len == 0) {
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wl_client_destroy(client);
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} else {
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printf("got %d bytes from client %p\n",
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len, client);
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if (len < 2 * sizeof *p)
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/* read more... */
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return;
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p = (uint32_t *) buffer;
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object = wl_hash_lookup(&client->display->objects,
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p[0]);
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if (object == NULL) {
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/* send error */
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printf("invalid object\n");
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return;
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}
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if (p[1] >= object->interface->method_count) {
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/* send error */
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printf("invalid method\n");
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return;
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}
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method = &object->interface->methods[p[1]];
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printf("calling method %s on interface %s\n",
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method->name, object->interface->name);
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demarshal(client, object, method, p + 2, len - 8);
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}
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}
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if (mask & WL_EVENT_WRITEABLE) {
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}
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}
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static void
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wl_display_get_interface(struct wl_client *client,
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struct wl_display *display,
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const char *interface, uint32_t id)
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{
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/* client sends a new object id, and an interface identifier
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* to name the object that implements the interface */
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printf("display::get_interface\n");
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}
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static int
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wl_display_create_surface(struct wl_client *client,
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struct wl_display *display, uint32_t id)
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{
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struct wl_surface *surface;
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printf("display::create_surface, client %p, display %p, new_id=%d\n",
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client, display, id);
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surface = wl_surface_create(display, id);
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wl_hash_insert(&display->objects, &surface->base);
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return 0;
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}
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static const struct wl_argument create_surface_arguments[] = {
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{ WL_ARGUMENT_NEW_ID }
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};
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static const struct wl_method display_methods[] = {
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{ "get_interface", wl_display_get_interface,
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ARRAY_LENGTH(get_interface_arguments), get_interface_arguments },
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{ "create_surface", wl_display_create_surface,
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ARRAY_LENGTH(create_surface_arguments), create_surface_arguments },
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};
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static const struct wl_interface display_interface = {
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"display", 1, ARRAY_LENGTH(display_methods), display_methods,
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};
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struct wl_display *
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wl_display_create(void)
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{
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struct wl_display *display;
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display = malloc(sizeof *display);
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if (display == NULL)
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return NULL;
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display->loop = wl_event_loop_create();
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if (display->loop == NULL) {
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free(display);
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return NULL;
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}
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display->base.id = 0;
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display->base.interface = &display_interface;
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wl_hash_insert(&display->objects, &display->base);
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return display;
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}
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void
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wl_display_run(struct wl_display *display)
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{
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while (1)
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wl_event_loop_wait(display->loop);
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}
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/* The plan here is to generate a random anonymous socket name and
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* advertise that through a service on the session dbus.
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*/
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static const char socket_name[] = "\0wayland";
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static void
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socket_data(int fd, uint32_t mask, void *data)
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{
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struct wl_display *display = data;
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struct sockaddr_un name;
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socklen_t length;
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int client_fd;
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length = sizeof name;
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client_fd = accept (fd, (struct sockaddr *) &name, &length);
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if (client_fd < 0)
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fprintf(stderr, "failed to accept\n");
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wl_client_create(display, client_fd);
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}
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int
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wl_display_add_socket(struct wl_display *display)
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{
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struct sockaddr_un name;
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int sock;
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socklen_t size;
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sock = socket(PF_LOCAL, SOCK_STREAM, 0);
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if (sock < 0)
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return -1;
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name.sun_family = AF_LOCAL;
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memcpy(name.sun_path, socket_name, sizeof socket_name);
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size = offsetof (struct sockaddr_un, sun_path) + sizeof socket_name;
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if (bind(sock, (struct sockaddr *) &name, size) < 0)
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return -1;
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if (listen(sock, 1) < 0)
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return -1;
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wl_event_loop_add_fd(display->loop, sock, WL_EVENT_READABLE,
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socket_data, display);
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return 0;
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}
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int main(int argc, char *argv[])
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{
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struct wl_display *display;
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display = wl_display_create();
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if (wl_display_add_socket(display)) {
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fprintf(stderr, "failed to add socket: %m\n");
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exit(EXIT_FAILURE);
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}
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printf("wayland online, display is %p\n", display);
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wl_display_run(display);
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return 0;
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}
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