weston/wayland.c

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C
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#include <stdlib.h>
#include <stdint.h>
#include <stddef.h>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <ffi.h>
#include "wayland.h"
#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
struct wl_region {
};
struct wl_client {
char protocol_buffer[4096];
struct wl_event_source *source;
struct wl_display *display;
};
struct wl_display {
struct wl_object base;
struct wl_event_loop *loop;
struct wl_hash objects;
};
struct wl_surface {
struct wl_object base;
/* provided by client */
int width, height;
int buffer;
int stride;
/* these are used by the wayland server, not set from client */
void (*screen_to_surface)(int sx, int sy, int *wx, int *wy);
void (*surface_to_screen)(int sx, int sy, int *wx, int *wy);
/* how to convert buffer contents to pixels in screen format;
* yuv->rgb, indexed->rgb, svg->rgb, but mostly just rgb->rgb. */
/* how to transform/render rectangular contents to polygons. */
};
static void
wl_surface_get_interface(struct wl_client *client,
struct wl_surface *surface,
const char *interface, uint32_t id)
{
/* client sends a new object id, and an interface identifier
* to name the object that implements the interface */
printf("surface::get_interface\n");
}
static const struct wl_argument get_interface_arguments[] = {
{ WL_ARGUMENT_STRING },
{ WL_ARGUMENT_NEW_ID }
};
static void
wl_surface_post(struct wl_client *client,
struct wl_surface *surface, uint32_t name,
uint32_t width, uint32_t height, uint32_t stride)
{
printf("surface::post\n");
}
static const struct wl_argument post_arguments[] = {
{ WL_ARGUMENT_UINT32 },
{ WL_ARGUMENT_UINT32 },
{ WL_ARGUMENT_UINT32 },
{ WL_ARGUMENT_UINT32 },
};
void
wl_surface_update(struct wl_surface *surface,
uint32_t source_name, struct wl_region *region)
{
/* FIXME: how to demarshal region? */
/* copy region from buffer into current window contents. */
}
static const struct wl_argument update_arguments[] = {
{ WL_ARGUMENT_UINT32 },
{ WL_ARGUMENT_UINT32 },
};
static const struct wl_method surface_methods[] = {
{ "get_interface", wl_surface_get_interface,
ARRAY_LENGTH(get_interface_arguments), get_interface_arguments },
{ "post", wl_surface_post,
ARRAY_LENGTH(post_arguments), post_arguments }
};
static const struct wl_interface surface_interface = {
"surface", 1,
ARRAY_LENGTH(surface_methods),
surface_methods,
};
struct wl_surface *
wl_surface_create(struct wl_display *display, uint32_t id)
{
struct wl_surface *surface;
surface = malloc(sizeof *surface);
if (surface == NULL)
return NULL;
surface->base.id = id;
surface->base.interface = &surface_interface;
/* doesn't create any pixel buffers, just the wl_surface
* object. the client allocates and attaches pixel buffers
* itself and renders to them, then posts them using
* wl_window_post. */
/* add to display list */
return surface;
}
static void
wl_client_data(int fd, uint32_t mask, void *data);
struct wl_client *
wl_client_create(struct wl_display *display, int fd)
{
struct wl_client *client;
client = malloc(sizeof *client);
if (client == NULL)
return NULL;
client->display = display;
client->source = wl_event_loop_add_fd(display->loop, fd,
WL_EVENT_READABLE |
WL_EVENT_READABLE,
wl_client_data, client);
printf("new client: %p\n", client);
/* Send global objects to client in hand shake response, eg:
*
* display: 0,
* glyph_cache: 1
* some other extension global object: 2
*
* etc */
return client;
}
void
wl_client_destroy(struct wl_client *client)
{
printf("disconnect from client %p\n", client);
wl_event_loop_remove_source(client->display->loop, client->source);
free(client);
}
static void
demarshal(struct wl_client *client, struct wl_object *target,
const struct wl_method *method, uint32_t *data, int len)
{
ffi_type *types[10];
ffi_cif cif;
uint32_t *p, result;
int i;
union {
uint32_t uint32;
const char *string;
void *object;
uint32_t new_id;
} values[10];
void *args[10];
struct wl_object *object;
if (method->argument_count > ARRAY_LENGTH(types)) {
printf("too many args (%d)\n", method->argument_count);
return;
}
types[0] = &ffi_type_pointer;
values[0].object = client;
args[0] = &values[0];
types[1] = &ffi_type_pointer;
values[1].object = target;
args[1] = &values[1];
p = data;
for (i = 0; i < method->argument_count; i++) {
switch (method->arguments[i].type) {
case WL_ARGUMENT_UINT32:
types[i + 2] = &ffi_type_uint32;
values[i + 2].uint32 = *p;
printf("got uint32 (%d)\n", *p);
p++;
break;
case WL_ARGUMENT_STRING:
printf("got string\n");
types[i + 2] = &ffi_type_pointer;
/* FIXME */
values[i + 2].uint32 = *p++;
break;
case WL_ARGUMENT_OBJECT:
types[i + 2] = &ffi_type_pointer;
object = wl_hash_lookup(&client->display->objects, *p);
if (object == NULL)
printf("unknown object (%d)\n", *p);
if (object->interface != method->arguments[i].data)
printf("wrong object type\n");
values[i + 2].object = object;
printf("got object (%d)\n", *p);
p++;
break;
case WL_ARGUMENT_NEW_ID:
types[i + 2] = &ffi_type_uint32;
values[i + 2].new_id = *p;
object = wl_hash_lookup(&client->display->objects, *p);
if (object != NULL)
printf("object already exists (%d)\n", *p);
printf("got new_id (%d)\n", *p);
p++;
break;
default:
printf("unknown type\n");
break;
}
args[i + 2] = &values[i + 2];
}
ffi_prep_cif(&cif, FFI_DEFAULT_ABI, method->argument_count + 2,
&ffi_type_uint32, types);
ffi_call(&cif, FFI_FN(method->func), &result, args);
}
static void
wl_client_data(int fd, uint32_t mask, void *data)
{
struct wl_client *client = data;
struct wl_object *object;
const struct wl_method *method;
char buffer[256];
uint32_t *p;
int len;
if (mask & WL_EVENT_READABLE) {
len = read(fd, buffer, sizeof buffer);
if (len == 0) {
wl_client_destroy(client);
} else {
printf("got %d bytes from client %p\n",
len, client);
if (len < 2 * sizeof *p)
/* read more... */
return;
p = (uint32_t *) buffer;
object = wl_hash_lookup(&client->display->objects,
p[0]);
if (object == NULL) {
/* send error */
printf("invalid object\n");
return;
}
if (p[1] >= object->interface->method_count) {
/* send error */
printf("invalid method\n");
return;
}
method = &object->interface->methods[p[1]];
printf("calling method %s on interface %s\n",
method->name, object->interface->name);
demarshal(client, object, method, p + 2, len - 8);
}
}
if (mask & WL_EVENT_WRITEABLE) {
}
}
static void
wl_display_get_interface(struct wl_client *client,
struct wl_display *display,
const char *interface, uint32_t id)
{
/* client sends a new object id, and an interface identifier
* to name the object that implements the interface */
printf("display::get_interface\n");
}
static int
wl_display_create_surface(struct wl_client *client,
struct wl_display *display, uint32_t id)
{
struct wl_surface *surface;
printf("display::create_surface, client %p, display %p, new_id=%d\n",
client, display, id);
surface = wl_surface_create(display, id);
wl_hash_insert(&display->objects, &surface->base);
return 0;
}
static const struct wl_argument create_surface_arguments[] = {
{ WL_ARGUMENT_NEW_ID }
};
static const struct wl_method display_methods[] = {
{ "get_interface", wl_display_get_interface,
ARRAY_LENGTH(get_interface_arguments), get_interface_arguments },
{ "create_surface", wl_display_create_surface,
ARRAY_LENGTH(create_surface_arguments), create_surface_arguments },
};
static const struct wl_interface display_interface = {
"display", 1, ARRAY_LENGTH(display_methods), display_methods,
};
struct wl_display *
wl_display_create(void)
{
struct wl_display *display;
display = malloc(sizeof *display);
if (display == NULL)
return NULL;
display->loop = wl_event_loop_create();
if (display->loop == NULL) {
free(display);
return NULL;
}
display->base.id = 0;
display->base.interface = &display_interface;
wl_hash_insert(&display->objects, &display->base);
return display;
}
void
wl_display_run(struct wl_display *display)
{
while (1)
wl_event_loop_wait(display->loop);
}
/* The plan here is to generate a random anonymous socket name and
* advertise that through a service on the session dbus.
*/
static const char socket_name[] = "\0wayland";
static void
socket_data(int fd, uint32_t mask, void *data)
{
struct wl_display *display = data;
struct sockaddr_un name;
socklen_t length;
int client_fd;
length = sizeof name;
client_fd = accept (fd, (struct sockaddr *) &name, &length);
if (client_fd < 0)
fprintf(stderr, "failed to accept\n");
wl_client_create(display, client_fd);
}
int
wl_display_add_socket(struct wl_display *display)
{
struct sockaddr_un name;
int sock;
socklen_t size;
sock = socket(PF_LOCAL, SOCK_STREAM, 0);
if (sock < 0)
return -1;
name.sun_family = AF_LOCAL;
memcpy(name.sun_path, socket_name, sizeof socket_name);
size = offsetof (struct sockaddr_un, sun_path) + sizeof socket_name;
if (bind(sock, (struct sockaddr *) &name, size) < 0)
return -1;
if (listen(sock, 1) < 0)
return -1;
wl_event_loop_add_fd(display->loop, sock, WL_EVENT_READABLE,
socket_data, display);
return 0;
}
int main(int argc, char *argv[])
{
struct wl_display *display;
display = wl_display_create();
if (wl_display_add_socket(display)) {
fprintf(stderr, "failed to add socket: %m\n");
exit(EXIT_FAILURE);
}
printf("wayland online, display is %p\n", display);
wl_display_run(display);
return 0;
}