273 lines
8.4 KiB
Plaintext
273 lines
8.4 KiB
Plaintext
This documentation explains how to compile, install & run Unicorn on MacOSX,
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Linux, *BSD & Solaris. We also show steps to cross-compile for Microsoft Windows.
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*-*-*-*-*-*
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[0] Dependencies
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Unicorn requires few dependent packages as follows.
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- For Mac OS X, "pkg-config" and "glib" are needed.
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Brew users can install "pkg-config" and "glib" with:
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$ brew install pkg-config glib
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- For Linux, "glib2-dev" is needed.
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Ubuntu/Debian users can install this with:
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$ sudo apt-get install libglib2.0-dev
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- For Windows, cross-compile requires Mingw. Mingw-glib2 is needed.
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At the moment, it is confirmed that Unicorn can be compiled either on Ubuntu
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or Windows.
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- On Ubuntu 14.04 64-bit, do:
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1. Download DEB packages for Mingw64 from:
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https://launchpad.net/~greg-hellings/+archive/ubuntu/mingw-libs/+build/2924251
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2. To cross-compile for Windows 32-bit, install Mingw with (ignore all the warnings):
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$ sudo dpkg -i --force-depends mingw64-x86-glib2_2.31.0_all.deb
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To cross-compile for Windows 64-bit, install Mingw with:
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$ sudo dpkg -i --force-depends mingw64-x64-glib2_2.31.0_all.deb
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- On Windows, install MinGW via package MSYS2 at https://msys2.github.io/
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Follow the install instructions and don't forget to update the system packages with:
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$ pacman --needed -Sy bash pacman pacman-mirrors msys2-runtime
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Then close MSYS2, run it again from Start menu and update the rest with:
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$ pacman -Su
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Finally, install required toolchain to build C projects.
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- To compile for Windows 32-bit, run:
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$ pacman -S make
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$ pacman -S pkg-config
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$ pacman -S mingw-w64-i686-glib2
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$ pacman -S mingw-w64-i686-toolchain
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- To compile for Windows 64-bit, run:
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$ pacman -S make
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$ pacman -S pkg-config
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$ pacman -S mingw-w64-x86_64-glib2
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$ pacman -S mingw-w64-x86_64-toolchain
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[1] Tailor Unicorn to your need.
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Out of 6 archtitectures supported by Unicorn (Arm, Arm64, M68K, Mips, Sparc,
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& X86), if you just need several selected archs, choose which ones you want
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to compile in by editing "config.mk" before going to next steps.
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By default, all 6 architectures are compiled.
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The other way of customize Unicorn without having to edit config.mk is to
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pass the desired options on the commandline to ./make.sh. Currently,
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Unicorn supports 4 options, as follows.
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- UNICORN_ARCHS: specify list of architectures to compiled in.
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- UNICORN_STATIC: build static library.
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- UNICORN_SHARED: build dynamic (shared) library.
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- UNICORN_QEMU_FLAGS: specify extra flags for qemu's configure script
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To avoid editing config.mk for these customization, we can pass their values to
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make.sh, as follows.
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$ UNICORN_ARCHS="arm aarch64 x86" ./make.sh
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NOTE: on commandline, put these values in front of ./make.sh, not after it.
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For each option, refer to docs/README for more details.
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[2] Compile and install from source on *nix
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To build Unicorn on *nix (such as MacOSX, Linux, *BSD, Solaris):
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- To compile for current platform, run:
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$ ./make.sh
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- Unicorn requires Python 2.x to compile. If Python 2.x is not the default
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Python interpreter, ensure that the appropriate option is set:
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$ UNICORN_QEMU_FLAGS="--python=/path/to/python2" ./make.sh
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- To cross-compile Unicorn on 64-bit OS to target 32-bit binary, run:
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$ ./make.sh nix32
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After compiling, install Unicorn with:
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$ sudo ./make.sh install
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For FreeBSD/OpenBSD, where sudo is unavailable, run:
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$ su; ./make.sh install
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Users are then required to enter root password to copy Unicorn into machine
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system directories.
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Afterwards, run ./samples/sample_all.sh to test the sample emulations.
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NOTE: The core framework installed by "./make.sh install" consist of
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following files:
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/usr/include/unicorn/unicorn.h
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/usr/include/unicorn/x86.h
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/usr/include/unicorn/arm.h
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/usr/include/unicorn/arm64.h
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/usr/include/unicorn/mips.h
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/usr/include/unicorn/ppc.h
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/usr/include/unicorn/sparc.h
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/usr/include/unicorn/m68k.h
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/usr/include/unicorn/platform.h
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/usr/lib/libunicorn.so (for Linux/*nix), or /usr/lib/libunicorn.dylib (OSX)
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/usr/lib/libunicorn.a
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[3] Compile from source on Windows - with MinGW (MSYS2)
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To compile with MinGW, install MSYS2 as instructed in the first section.
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Then, build Unicorn with the next steps:
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- To compile Windows 32-bit binary with MinGW, run:
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$ ./make.sh cross-win32
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- To compile Windows 64-bit binary with MinGW, run:
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$ ./make.sh cross-win64
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Resulted files unicorn.dll, unicorn.lib & samples/sample*.exe can then
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be used on Windows machine.
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To run sample_x86.exe on Windows 32-bit, you need the following files:
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- unicorn.dll
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- %MSYS2%\mingw32\bin\libiconv-2.dll
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- %MSYS2%\mingw32\bin\libintl-8.dll
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- %MSYS2%\mingw32\bin\libglib-2.0-0.dll
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- %MSYS2%\mingw32\bin\libgcc_s_dw2-1.dll
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- %MSYS2%\mingw32\bin\libwinpthread-1.dll
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To run sample_x86.exe on Windows 64-bit, you need the following files:
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- unicorn.dll
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- %MSYS2%\mingw64\bin\libiconv-2.dll
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- %MSYS2%\mingw64\bin\libintl-8.dll
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- %MSYS2%\mingw64\bin\libglib-2.0-0.dll
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- %MSYS2%\mingw64\bin\libgcc_s_seh-1.dll
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- %MSYS2%\mingw64\bin\libwinpthread-1.dll
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[4] Cross-compile for Windows from *nix
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To cross-compile for Windows, Linux & gcc-mingw-w64-i686 (and also gcc-mingw-w64-x86-64
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for 64-bit binaries) are required.
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- To cross-compile Windows 32-bit binary, simply run:
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$ ./make.sh cross-win32
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- To cross-compile Windows 64-bit binary, run:
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$ ./make.sh cross-win64
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Resulted files unicorn.dll, unicorn.lib & samples/sample*.exe can then
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be used on Windows machine.
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To run sample_x86.exe on Windows 32-bit, you need the following files:
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- unicorn.dll
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- /usr/i686-w64-mingw32/sys-root/mingw/bin/libglib-2.0-0.dll
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- /usr/lib/gcc/i686-w64-mingw32/4.8/libgcc_s_sjlj-1.dll
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- /usr/i686-w64-mingw32/lib/libwinpthread-1.dll
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To run sample_x86.exe on Windows 64-bit, you need the following files:
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- unicorn.dll
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- /usr/x86_64-w64-mingw32/sys-root/mingw/bin/libglib-2.0-0.dll
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- /usr/lib/gcc/x86_64-w64-mingw32/4.8/libgcc_s_sjlj-1.dll
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- /usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll
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Then run either "sample_x86.exe -32" or "sample_x86.exe -64" to test emulators for X86 32-bit or X86 64-bit.
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For other architectures, run "sample_xxx.exe" found in the same directory.
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[5] Cross-compile for iOS from Mac OSX.
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To cross-compile for iOS (iPhone/iPad/iPod), Mac OSX with XCode installed is required.
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- To cross-compile for ArmV7 (iPod 4, iPad 1/2/3, iPhone4, iPhone4S), run:
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$ ./make.sh ios_armv7
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- To cross-compile for ArmV7s (iPad 4, iPhone 5C, iPad mini), run:
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$ ./make.sh ios_armv7s
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- To cross-compile for Arm64 (iPhone 5S, iPad mini Retina, iPad Air), run:
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$ ./make.sh ios_arm64
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- To cross-compile for all iDevices (armv7 + armv7s + arm64), run:
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$ ./make.sh ios
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Resulted files libunicorn.dylib, libunicorn.a & tests/test* can then
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be used on iOS devices.
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[6] Cross-compile for Android
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To cross-compile for Android (smartphone/tablet), Android NDK is required.
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NOTE: Only ARM and ARM64 are currently supported.
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$ NDK=/android/android-ndk-r10e ./make.sh cross-android arm
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or
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$ NDK=/android/android-ndk-r10e ./make.sh cross-android arm64
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Resulted files libunicorn.so, libunicorn.a & tests/test* can then
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be used on Android devices.
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[7] By default, "cc" (default C compiler on the system) is used as compiler.
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- To use "clang" compiler instead, run the command below:
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$ ./make.sh clang
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- To use "gcc" compiler instead, run:
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$ ./make.sh gcc
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[8] To uninstall Unicorn, run the command below:
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$ sudo ./make.sh uninstall
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[9] Language bindings
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Look for the bindings under directory bindings/, and refer to README file
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of corresponding languages.
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[10] Unit tests
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Automated unit tests use the cmocka unit testing framework (https://cmocka.org/).
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It can be installed in most Linux distros using the package manager, e.g.
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`sudo yum install libcmocka libcmocka-devel`, or you can easily build and install it from source.
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You can run the tests by running `make test` in the project directory.
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