c39e80231c
* update zig bindings to Zig 0.12.0 * support zig package manager * Fix zig macos ci build * Make the macos build use 1 process instead of hitting the macos process limit immediately, utilize the build.zig `-Dparallel false` option for macos ci * Split the macos ci into a new build stage (out of the ubuntu, macos build maxtrix), to allow for multiple architecture builds in the future after the zig bindings improve
269 lines
9.2 KiB
Zig
269 lines
9.2 KiB
Zig
//! License: GNU GENERAL PUBLIC LICENSE Version 2
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const std = @import("std");
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const MIN_ZIG_VERSION: []const u8 = "0.12.0";
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const MIN_ZIG_VERSION_ERR_MSG = "Please! Update zig toolchain to >= v" ++ MIN_ZIG_VERSION;
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const SampleFileTypes = enum {
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c,
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cpp,
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zig,
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};
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const SampleDescripton = struct {
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file_type: SampleFileTypes,
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root_file_path: []const u8,
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};
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/// Create a module for the Zig Bindings
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///
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/// This will also get exported as a library that other zig projects can use
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/// as a dependency via the zig build system.
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fn create_unicorn_sys(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) *std.Build.Module {
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const unicorn_sys = b.addModule("unicorn-sys", .{
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.target = target,
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.optimize = optimize,
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.root_source_file = b.path("bindings/zig/unicorn/unicorn.zig"),
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});
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// link libc
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unicorn_sys.link_libc = true;
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// we need the c header for the zig-bindings
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unicorn_sys.addIncludePath(b.path("include"));
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unicorn_sys.addLibraryPath(b.path("build"));
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// Linking to the Unicorn library
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if (target.result.abi == .msvc and target.result.os.tag == .windows) {
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unicorn_sys.linkSystemLibrary("unicorn.dll", .{});
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} else {
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unicorn_sys.linkSystemLibrary("unicorn", .{});
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}
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return unicorn_sys;
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}
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// Although this function looks imperative, note that its job is to
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// declaratively construct a build graph that will be executed by an external
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// runner.
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pub fn build(b: *std.Build) void {
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if (comptime !checkVersion())
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@compileError(MIN_ZIG_VERSION_ERR_MSG);
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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// Give the user the options to perform the cmake build in parallel or not
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// (eg. ci on macos will fail if parallel is enabled)
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//
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// flag: -Dparallel=true/false
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const parallel_cmake = b.option(bool, "parallel", "Enable parallel cmake build") orelse true;
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// flag: -DSamples=True/False
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const samples = b.option(bool, "Samples", "Build all Samples [default: true]") orelse true;
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const sample_bins = [_]SampleDescripton{
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.{ .file_type = .zig, .root_file_path = "bindings/zig/sample/sample_riscv_zig.zig" },
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.{ .file_type = .c, .root_file_path = "samples/sample_arm.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_arm64.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_ctl.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_batch_reg.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_m68k.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_riscv.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_sparc.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_s390x.c" },
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.{ .file_type = .c, .root_file_path = "samples/shellcode.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_tricore.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_x86.c" },
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.{ .file_type = .c, .root_file_path = "samples/sample_x86_32_gdt_and_seg_regs.c" },
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};
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// make a module for Zig Bindings
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const unicorn_sys = create_unicorn_sys(b, target, optimize);
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// Build Samples
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if (samples) {
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for (sample_bins) |sample| {
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const sample_bin = buildExe(b, .{
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.target = target,
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.optimize = optimize,
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.filetype = sample.file_type,
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.filepath = sample.root_file_path,
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});
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// import the unicorn sys module if this is a zig build
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if (sample.file_type == .zig) {
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sample_bin.root_module.addImport("unicorn", unicorn_sys);
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}
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}
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}
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// CMake Build
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const cmake = cmakeBuild(b, parallel_cmake);
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const cmake_step = b.step("cmake", "Run cmake build");
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cmake_step.dependOn(&cmake.step);
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}
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fn buildExe(b: *std.Build, info: BuildInfo) *std.Build.Step.Compile {
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const target = info.stdTarget();
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const execonfig: std.Build.ExecutableOptions = switch (info.filetype) {
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.c, .cpp => .{
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.name = info.filename(),
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.target = info.target,
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.optimize = info.optimize,
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},
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else => .{
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.name = info.filename(),
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.target = info.target,
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.optimize = info.optimize,
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.root_source_file = .{
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.path = info.filepath,
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},
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},
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};
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const exe = b.addExecutable(execonfig);
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if (info.filetype != .zig) {
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exe.addCSourceFile(.{
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.file = .{ .path = info.filepath },
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.flags = &.{
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"-Wall",
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"-Werror",
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"-fno-sanitize=all",
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"-Wshadow",
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},
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});
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// Ensure the C headers are available
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exe.addIncludePath(.{ .path = "include" });
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// Ensure the C library is available
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exe.addLibraryPath(.{ .path = "build" });
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// linking to OS-LibC or static-linking for:
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// Musl(Linux) [e.g: -Dtarget=native-linux-musl]
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// MinGW(Windows) [e.g: -Dtarget=native-windows-gnu (default)]
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if (info.filetype == .cpp and target.abi != .msvc)
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exe.linkLibCpp() // static-linking LLVM-libcxx (all targets) + libC
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else
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exe.linkLibC();
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// Now link the C library
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if (target.abi == .msvc and target.os.tag == .windows) {
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exe.linkSystemLibrary("unicorn.dll");
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} else exe.linkSystemLibrary("unicorn");
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}
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// Linking to the Unicorn library
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if (target.abi == .msvc and target.os.tag == .windows) {
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exe.want_lto = false;
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}
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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b.installArtifact(exe);
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// This *creates* a RunStep in the build graph, to be executed when another
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// step is evaluated that depends on it. The next line below will establish
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// such a dependency.
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const run_cmd = b.addRunArtifact(exe);
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// By making the run step depend on the install step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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// This is not necessary, however, if the application depends on other installed
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// files, this ensures they will be present and in the expected location.
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run_cmd.step.dependOn(b.getInstallStep());
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// This allows the user to pass arguments to the application in the build
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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// This creates a build step. It will be visible in the `zig build --help` menu,
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// and can be selected like this: `zig build run`
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// This will evaluate the `run` step rather than the default, which is "install".
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const run_step = b.step(info.filename(), b.fmt("Run the {s}.", .{info.filename()}));
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run_step.dependOn(&run_cmd.step);
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return exe;
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}
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const PARALLEL_CMAKE_COMMAND = [_][]const u8{
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"cmake",
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"--build",
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"build",
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"--config",
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"release",
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"--parallel",
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};
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const SINGLE_CMAKE_COMMAND = [_][]const u8{
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"cmake",
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"--build",
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"build",
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"--config",
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"release",
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};
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fn cmakeBuild(b: *std.Build, parallel_cmake: bool) *std.Build.Step.Run {
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const preconf = b.addSystemCommand(&.{
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"cmake",
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"-B",
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"build",
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"-DZIG_BUILD=ON",
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"-DUNICORN_BUILD_TESTS=OFF",
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"-DUNICORN_INSTALL=OFF",
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"-DCMAKE_BUILD_TYPE=Release",
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});
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// build in parallel if requested
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const cmakebuild = b.addSystemCommand(blk: {
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if (parallel_cmake) {
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break :blk &PARALLEL_CMAKE_COMMAND;
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} else {
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break :blk &SINGLE_CMAKE_COMMAND;
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}
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});
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cmakebuild.step.dependOn(&preconf.step);
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return cmakebuild;
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}
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// ensures the currently in-use zig version is at least the minimum required
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fn checkVersion() bool {
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const builtin = @import("builtin");
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if (!@hasDecl(builtin, "zig_version")) {
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return false;
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}
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const needed_version = std.SemanticVersion.parse(MIN_ZIG_VERSION) catch unreachable;
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const version = builtin.zig_version;
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const order = version.order(needed_version);
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return order != .lt;
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}
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const BuildInfo = struct {
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filepath: []const u8,
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filetype: SampleFileTypes,
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target: std.Build.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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fn filename(self: BuildInfo) []const u8 {
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var split = std.mem.splitSequence(u8, std.fs.path.basename(self.filepath), ".");
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return split.first();
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}
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fn stdTarget(self: *const BuildInfo) std.Target {
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return self.target.result;
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}
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};
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