131 lines
3.6 KiB
Markdown
131 lines
3.6 KiB
Markdown
This HOWTO introduces how to build Unicorn2 natively on Linux/Mac/Windows or cross-build to Windows from Linux host.
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Note: By default, CMake will build both the shared and static libraries while only static libraries are built if unicorn is used as a Cmake subdirectory. In most cases, you don't need to care about which kind of library to build. ONLY use `BUILD_SHARED_LIBS=no`if you know what you are doing.
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## Native build on Linux/macOS
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This builds Unicorn2 on Linux/macOS. Note that this also applies to Apple Silicon M1 users.
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- Install `cmake` and `pkg-config` with your favorite package manager:
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Ubuntu:
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``` bash
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sudo apt install cmake pkg-config
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```
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macOS:
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```bash
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brew install cmake pkg-config
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```
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- Build with the following commands.
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```bash
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mkdir build; cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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```
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## Native build on Windows, with MSVC
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This builds Unicorn2 on Windows, using Microsoft MSVC compiler.
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- Require `cmake` & `Microsoft Visual Studio` (>=16.8).
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- From Visual Studio Command Prompt, build with the following commands.
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```bash
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mkdir build; cd build
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cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
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nmake
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```
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Note, other generators like `Ninja` and `Visual Studio 16 2019` would also work.
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```bash
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mkdir build; cd build
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cmake .. -G "Visual Studio 16 2019" -A "win32" -DCMAKE_BUILD_TYPE=Release
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msbuild unicorn.sln -p:Plaform=Win32 -p:Configuration=Release
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```
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## Cross build with NDK
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To cross-build and run Unicorn2 on the Android platform, firstly you need to download [NDK](https://developer.android.com/ndk/downloads).
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For newer NDK, please make sure your cmake version is above 3.19.
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Then generate the project like:
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```bash
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mkdir build; cd build;
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cmake .. -DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=$ABI -DANDROID_NATIVE_API_LEVEL=$MINSDKVERSION
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make
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```
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You may get the possible values from this [page](https://developer.android.com/ndk/guides/cmake).
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Unicorn2 support cross-build for `armeabi-v7a`, `arm64-v8a`, `x86` and `x86_64`.
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Note the build is only tested and guaranteed to work under Linux and macOS, however, other systems may still work.
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## Cross build from Linux host to Windows, with Mingw
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This cross-builds Unicorn2 from **Linux host** to Windows, using `Mingw` compiler.
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- Install required package.
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```bash
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sudo apt install mingw-w64-x86-64-dev
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```
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- Build Unicorn and samples with the following commands.
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```bash
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mkdir build; cd build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../mingw64-w64.cmake
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make
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```
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## Native build on Windows host, with MSYS2/Mingw
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This builds Unicorn2 on **Windows host**, using **MSYS2/Mingw** compiler.
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This requires MSYS2 to be installed on the Windows machine. You need to download & install MSYS2 from https://www.msys2.org.
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Then from MSYS2 console, install packages below:
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```bash
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pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja
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```
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- Build Unicorn and samples with the following commands.
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```bash
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export PATH=/mingw64/bin:$PATH
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mkdir build; cd build
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/mingw64/bin/cmake .. -G "Ninja"
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ninja -C .
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```
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Note that the way to build on MSYS changes as time goes, please keep in mind that always use the cmake shipped with mingw64.
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## Cross build from Linux host to other architectures
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This cross-builds Unicorn2 from **Linux host** to other architectures, using a cross compiler.
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- Install cross compiler package. For example, cross-compile to ARM requires the below command.
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```bash
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sudo apt install gcc-arm-linux-gnueabihf
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```
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- Build Unicorn and samples with the following commands. The compiler name differs according to your targets.
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```bash
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mkdir build; cd build
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cmake .. -DCMAKE_C_COMPILER=gcc-arm-linux-gnueabihf
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make
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```
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