unicorn/docs/COMPILE.md
2022-04-30 00:30:06 +02:00

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This HOWTO introduces how to build Unicorn2 natively on Linux/Mac/Windows or cross-build to Windows from Linux host.
Note: By default, CMake will build both the shared and static libraries while only static libraries are built if unicorn is used as a Cmake subdirectory. In most cases, you don't need to care about which kind of library to build. ONLY use `BUILD_SHARED_LIBS=no`if you know what you are doing.
## Native build on Linux/macOS
This builds Unicorn2 on Linux/macOS. Note that this also applies to Apple Silicon M1 users.
- Install `cmake` and `pkg-config` with your favorite package manager:
Ubuntu:
``` bash
sudo apt install cmake pkg-config
```
macOS:
```bash
brew install cmake pkg-config
```
- Build with the following commands.
```bash
mkdir build; cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
```
## Native build on Windows, with MSVC
This builds Unicorn2 on Windows, using Microsoft MSVC compiler.
- Require `cmake` & `Microsoft Visual Studio` (>=16.8).
- From Visual Studio Command Prompt, build with the following commands.
```bash
mkdir build; cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
```
Note, other generators like `Ninja` and `Visual Studio 16 2019` would also work.
```bash
mkdir build; cd build
cmake .. -G "Visual Studio 16 2019" -A "win32" -DCMAKE_BUILD_TYPE=Release
msbuild unicorn.sln -p:Plaform=Win32 -p:Configuration=Release
```
## Cross build with NDK
To cross-build and run Unicorn2 on the Android platform, firstly you need to download [NDK](https://developer.android.com/ndk/downloads).
For newer NDK, please make sure your cmake version is above 3.19.
Then generate the project like:
```bash
mkdir build; cd build;
cmake .. -DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=$ABI -DANDROID_NATIVE_API_LEVEL=$MINSDKVERSION
make
```
You may get the possible values from this [page](https://developer.android.com/ndk/guides/cmake).
Unicorn2 support cross-build for `armeabi-v7a`, `arm64-v8a`, `x86` and `x86_64`.
Note the build is only tested and guaranteed to work under Linux and macOS, however, other systems may still work.
## Cross build from Linux host to Windows, with Mingw
This cross-builds Unicorn2 from **Linux host** to Windows, using `Mingw` compiler.
- Install required package.
```bash
sudo apt install mingw-w64-x86-64-dev
```
- Build Unicorn and samples with the following commands.
```bash
mkdir build; cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../mingw64-w64.cmake
make
```
## Native build on Windows host, with MSYS2/Mingw
This builds Unicorn2 on **Windows host**, using **MSYS2/Mingw** compiler.
This requires MSYS2 to be installed on the Windows machine. You need to download & install MSYS2 from https://www.msys2.org.
Then from MSYS2 console, install packages below:
```bash
pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja
```
- Build Unicorn and samples with the following commands.
```bash
export PATH=/mingw64/bin:$PATH
mkdir build; cd build
/mingw64/bin/cmake .. -G "Ninja"
ninja -C .
```
Note that the way to build on MSYS changes as time goes, please keep in mind that always use the cmake shipped with mingw64.
## Cross build from Linux host to other architectures
This cross-builds Unicorn2 from **Linux host** to other architectures, using a cross compiler.
- Install cross compiler package. For example, cross-compile to ARM requires the below command.
```bash
sudo apt install gcc-arm-linux-gnueabihf
```
- Build Unicorn and samples with the following commands. The compiler name differs according to your targets.
```bash
mkdir build; cd build
cmake .. -DCMAKE_C_COMPILER=gcc-arm-linux-gnueabihf
make
```