unicorn/list.c
BAYET 881e08da01
Fix UAF when deleting hook while in hook callback #1127 (#1130)
* Handle the cpu context save in a more pythonic way, so the context can be serialized and reuse in an other process using the same emulator architecture and modes

* Fix type error ; mistakes a size_t uint64_t ; breaks in 32bit...

* Fix the UAF situation when deleting a hook while being in a hook callback. Added an attribute 'to_delete' to hooks, and a list hooks_to_del to delay the free of the hooks

* Minor fixes ; forgot return type of clear_deleted_hooks ; do not declare variable in for predicate
2020-05-07 14:24:48 +08:00

111 lines
2.4 KiB
C

#include <stdlib.h>
#include "unicorn/platform.h"
#include "list.h"
// simple linked list implementation
struct list *list_new(void)
{
return calloc(1, sizeof(struct list));
}
// removed linked list nodes but does not free their content
void list_clear(struct list *list)
{
struct list_item *next, *cur = list->head;
while (cur != NULL) {
next = cur->next;
free(cur);
cur = next;
}
list->head = NULL;
list->tail = NULL;
}
// insert a new item at the begin of the list.
// returns generated linked list node, or NULL on failure
void *list_insert(struct list *list, void *data)
{
struct list_item *item = malloc(sizeof(struct list_item));
if (item == NULL) {
return NULL;
}
item->data = data;
item->next = list->head;
if (list->tail == NULL) {
list->tail = item;
}
list->head = item;
return item;
}
// append a new item at the end of the list.
// returns generated linked list node, or NULL on failure
void *list_append(struct list *list, void *data)
{
struct list_item *item = malloc(sizeof(struct list_item));
if (item == NULL) {
return NULL;
}
item->next = NULL;
item->data = data;
if (list->head == NULL) {
list->head = item;
} else {
list->tail->next = item;
}
list->tail = item;
return item;
}
// returns true if entry was removed, false otherwise
bool list_remove(struct list *list, void *data)
{
struct list_item *next, *cur, *prev = NULL;
// is list empty?
if (list->head == NULL) {
return false;
}
cur = list->head;
while (cur != NULL) {
next = cur->next;
if (cur->data == data) {
if (cur == list->head) {
list->head = next;
} else {
prev->next = next;
}
if (cur == list->tail) {
list->tail = prev;
}
free(cur);
return true;
}
prev = cur;
cur = next;
}
return false;
}
// returns true if the data exists in the list
bool list_exists(struct list *list, void *data)
{
struct list_item *next, *cur = NULL;
// is list empty?
if (list->head == NULL) {
return false;
}
cur = list->head;
while (cur != NULL) {
next = cur->next;
if (cur->data == data) {
return true;
}
cur = next;
}
return false;
}