73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
/*
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* QEMU Leon3 System Emulator
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*
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* Copyright (c) 2010-2011 AdaCore
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* Unicorn Emulator Engine */
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/* By Nguyen Anh Quynh, 2015 */
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#include "hw/hw.h"
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#include "hw/sparc/sparc.h"
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#include "qemu/timer.h"
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#include "sysemu/sysemu.h"
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#include "hw/boards.h"
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#include "exec/address-spaces.h"
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static int leon3_generic_hw_init(struct uc_struct *uc, MachineState *machine)
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{
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const char *cpu_model = machine->cpu_model;
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SPARCCPU *cpu;
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/* Init CPU */
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if (!cpu_model) {
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cpu_model = "LEON3";
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}
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cpu = cpu_sparc_init(uc, cpu_model);
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uc->cpu = CPU(cpu);
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if (cpu == NULL) {
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fprintf(stderr, "qemu: Unable to find Sparc CPU definition\n");
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return -1;
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}
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cpu_sparc_set_id(&cpu->env, 0);
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return 0;
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}
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void leon3_machine_init(struct uc_struct *uc)
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{
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static QEMUMachine leon3_generic_machine = {
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NULL,
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"leon3_generic",
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leon3_generic_hw_init,
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NULL,
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0,
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1,
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UC_ARCH_SPARC,
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};
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//printf(">>> leon3_machine_init\n");
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qemu_register_machine(uc, &leon3_generic_machine, TYPE_MACHINE, NULL);
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}
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