unicorn/qemu/hw/sparc/leon3.c

73 lines
2.1 KiB
C

/*
* QEMU Leon3 System Emulator
*
* Copyright (c) 2010-2011 AdaCore
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* Unicorn Emulator Engine */
/* By Nguyen Anh Quynh, 2015 */
#include "hw/hw.h"
#include "hw/sparc/sparc.h"
#include "qemu/timer.h"
#include "sysemu/sysemu.h"
#include "hw/boards.h"
#include "exec/address-spaces.h"
static int leon3_generic_hw_init(struct uc_struct *uc, MachineState *machine)
{
const char *cpu_model = machine->cpu_model;
SPARCCPU *cpu;
/* Init CPU */
if (!cpu_model) {
cpu_model = "LEON3";
}
cpu = cpu_sparc_init(uc, cpu_model);
uc->cpu = CPU(cpu);
if (cpu == NULL) {
fprintf(stderr, "qemu: Unable to find Sparc CPU definition\n");
return -1;
}
cpu_sparc_set_id(&cpu->env, 0);
return 0;
}
void leon3_machine_init(struct uc_struct *uc)
{
static QEMUMachine leon3_generic_machine = {
NULL,
"leon3_generic",
leon3_generic_hw_init,
NULL,
0,
1,
UC_ARCH_SPARC,
};
//printf(">>> leon3_machine_init\n");
qemu_register_machine(uc, &leon3_generic_machine, TYPE_MACHINE, NULL);
}