This HOWTO introduces how to build Unicorn2 natively on Linux/Mac/Windows or cross-build to Windows from Linux host. Note: By default, CMake will build both the shared and static libraries while only static libraries are built if unicorn is used as a Cmake subdirectory. In most cases, you don't need to care about which kind of library to build. ONLY use `BUILD_SHARED_LIBS=no`if you know what you are doing. ## Native build on Linux/macOS This builds Unicorn2 on Linux/macOS. Note that this also applies to Apple Silicon M1 users. - Install `cmake` and `pkg-config` with your favorite package manager: Ubuntu: ``` bash sudo apt install cmake pkg-config ``` macOS: ```bash brew install cmake pkg-config ``` - Build with the following commands. ```bash mkdir build; cd build cmake .. -DCMAKE_BUILD_TYPE=Release make ``` ## Native build on Windows, with MSVC This builds Unicorn2 on Windows, using Microsoft MSVC compiler. - Require `cmake` & `Microsoft Visual Studio` (>=16.8). - From Visual Studio Command Prompt, build with the following commands. ```bash mkdir build; cd build cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release nmake ``` Note, other generators like `Ninja` and `Visual Studio 16 2019` would also work. ```bash mkdir build; cd build cmake .. -G "Visual Studio 16 2019" -A "win32" -DCMAKE_BUILD_TYPE=Release msbuild unicorn.sln -p:Plaform=Win32 -p:Configuration=Release ``` ## Cross build with NDK To cross-build and run Unicorn2 on the Android platform, firstly you need to download [NDK](https://developer.android.com/ndk/downloads). For newer NDK, please make sure your cmake version is above 3.19. Then generate the project like: ```bash mkdir build; cd build; cmake .. -DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake -DANDROID_ABI=$ABI -DANDROID_NATIVE_API_LEVEL=$MINSDKVERSION make ``` You may get the possible values from this [page](https://developer.android.com/ndk/guides/cmake). Unicorn2 support cross-build for `armeabi-v7a`, `arm64-v8a`, `x86` and `x86_64`. Note the build is only tested and guaranteed to work under Linux and macOS, however, other systems may still work. ## Cross build from Linux host to Windows, with Mingw This cross-builds Unicorn2 from **Linux host** to Windows, using `Mingw` compiler. - Install required package. ```bash sudo apt install mingw-w64-x86-64-dev ``` - Build Unicorn and samples with the following commands. ```bash mkdir build; cd build cmake .. -DCMAKE_TOOLCHAIN_FILE=../mingw64-w64.cmake make ``` ## Native build on Windows host, with MSYS2/Mingw This builds Unicorn2 on **Windows host**, using **MSYS2/Mingw** compiler. This requires MSYS2 to be installed on the Windows machine. You need to download & install MSYS2 from https://www.msys2.org. Then from MSYS2 console, install packages below: ```bash pacman -S mingw-w64-x86_64-toolchain mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja ``` - Build Unicorn and samples with the following commands. ```bash export PATH=/mingw64/bin:$PATH mkdir build; cd build /mingw64/bin/cmake .. -G "Ninja" ninja -C . ``` Note that the way to build on MSYS changes as time goes, please keep in mind that always use the cmake shipped with mingw64. ## Cross build from Linux host to other architectures This cross-builds Unicorn2 from **Linux host** to other architectures, using a cross compiler. - Install cross compiler package. For example, cross-compile to ARM requires the below command. ```bash sudo apt install gcc-arm-linux-gnueabihf ``` - Build Unicorn and samples with the following commands. The compiler name differs according to your targets. ```bash mkdir build; cd build cmake .. -DCMAKE_C_COMPILER=gcc-arm-linux-gnueabihf make ```