/* Modified for Unicorn Engine by Chen Huitao, 2020 */ #ifndef UNICORN_COMMON_H #define UNICORN_COMMON_H #include "tcg/tcg.h" #include "qemu-common.h" #include "exec/memory.h" // This header define common patterns/codes that will be included in all arch-sepcific // codes for unicorns purposes. void vm_start(struct uc_struct*); void tcg_exec_init(struct uc_struct *uc, unsigned long tb_size); // return true on success, false on failure static inline bool cpu_physical_mem_read(AddressSpace *as, hwaddr addr, uint8_t *buf, int len) { return cpu_physical_memory_rw(as, addr, (void *)buf, len, 0); } static inline bool cpu_physical_mem_write(AddressSpace *as, hwaddr addr, const uint8_t *buf, int len) { return cpu_physical_memory_rw(as, addr, (void *)buf, len, 1); } void tb_cleanup(struct uc_struct *uc); void free_code_gen_buffer(struct uc_struct *uc); /** Freeing common resources */ static void release_common(void *t) { TCGPool *po, *to; TCGContext *s = (TCGContext *)t; #if TCG_TARGET_REG_BITS == 32 int i; #endif // Clean TCG. TCGOpDef* def = s->tcg_op_defs; g_free(def->args_ct); g_free(def->sorted_args); g_free(s->tcg_op_defs); for (po = s->pool_first; po; po = to) { to = po->next; g_free(po); } tcg_pool_reset(s); g_hash_table_destroy(s->helper_table); g_hash_table_destroy(s->custom_helper_infos); g_free(s->indirect_reg_alloc_order); /* qemu/tcg/tcg/c:4018: img = g_malloc(img_size); */ g_free((void *)(s->one_entry->symfile_addr)); g_free(s->one_entry); /* qemu/tcg/tcg/c:574: tcg_ctx->tree = g_tree_new(tb_tc_cmp); */ g_tree_destroy(s->tree); // these function is not available outside qemu // so we keep them here instead of outside uc_close. memory_free(s->uc); address_space_destroy(&s->uc->address_space_memory); address_space_destroy(&s->uc->address_space_io); /* clean up uc->l1_map. */ tb_cleanup(s->uc); /* clean up tcg_ctx->code_gen_buffer. */ free_code_gen_buffer(s->uc); /* qemu/util/qht.c:264: map = qht_map_create(n_buckets); */ qht_destroy(&s->tb_ctx.htable); cpu_watchpoint_remove_all(CPU(s->uc->cpu), BP_CPU); cpu_breakpoint_remove_all(CPU(s->uc->cpu), BP_CPU); #if TCG_TARGET_REG_BITS == 32 for(i = 0; i < s->nb_globals; i++) { TCGTemp *ts = &s->temps[i]; if (ts->base_type == TCG_TYPE_I64) { if (ts->name && ((strcmp(ts->name+(strlen(ts->name)-2), "_0") == 0) || (strcmp(ts->name+(strlen(ts->name)-2), "_1") == 0))) { free((void *)ts->name); } } } #endif } static inline void target_page_init(struct uc_struct* uc) { uc->target_page_size = TARGET_PAGE_SIZE; uc->target_page_align = TARGET_PAGE_SIZE - 1; } void softfloat_init(void); static inline void uc_common_init(struct uc_struct* uc) { uc->write_mem = cpu_physical_mem_write; uc->read_mem = cpu_physical_mem_read; uc->tcg_exec_init = tcg_exec_init; uc->cpu_exec_init_all = cpu_exec_init_all; uc->vm_start = vm_start; uc->memory_map = memory_map; uc->memory_map_ptr = memory_map_ptr; uc->memory_unmap = memory_unmap; uc->readonly_mem = memory_region_set_readonly; uc->target_page = target_page_init; uc->softfloat_initialize = softfloat_init; uc->tcg_flush_tlb = tcg_flush_softmmu_tlb; uc->memory_map_io = memory_map_io; if (!uc->release) uc->release = release_common; } #endif