/* .NET bindings for the UnicornEngine Emulator Engine Copyright(c) 2015 Antonio Parata This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ using System; using System.Collections.Generic; using System.Text; using UnicornEngine; using UnicornEngine.Const; namespace UnicornTests { class Program { private const UInt64 ADDRESS = 0x1000000; private static Byte[] X86_CODE32_SELF = { 0xeb, 0x19, 0x31, 0xc0, 0x31, 0xdb, 0x31, 0xd2, 0x31, 0xc9, 0xb0, 0x04, 0xb3, 0x01, 0x59, 0xb2, 0x05, 0xcd, 0x80, 0x31, 0xc0, 0xb0, 0x01, 0x31, 0xdb, 0xcd, 0x80, 0xe8, 0xe2, 0xff, 0xff, 0xff, 0x68, 0x65, 0x6c, 0x6c, 0x6f }; private static UInt64 ToInt(Byte[] val) { UInt64 res = 0; for (var i = 0; i < val.Length; i++) { var v = val[i] & 0xFF; res += (UInt64)(v << (i * 8)); } return res; } private static void CheckError(Int32 err) { if (err != Common.UC_ERR_OK) { throw new ApplicationException("Operation failed, error: " + UcError.toErrorDesc(err)); } } private static Byte[] Int64ToBytes(UInt64 intVal) { var res = new Byte[8]; for (var i = 0; i < res.Length; i++) { res[i] = (Byte)(intVal & 0xff); intVal = intVal >> 8; } return res; } private static void CodeHookCallback(Unicorn u, UInt64 addr, Int32 size, Object userData) { Console.Write("Tracing >>> 0x{0} ", addr.ToString("X")); var eipBuffer = new Byte[4]; CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer)); var effectiveSize = Math.Min(16, size); var tmp = new Byte[effectiveSize]; CheckError(u.MemRead(addr, tmp)); foreach (var t in tmp) { Console.Write("{0} ", (0xFF & t).ToString("X")); } Console.WriteLine(); } private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData) { // only handle Linux syscall if (intNumber != 0x80) { return; } var eaxBuffer = new Byte[4]; var eipBuffer = new Byte[4]; CheckError(u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer)); CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer)); var eax = ToInt(eaxBuffer); var eip = ToInt(eipBuffer); switch (eax) { default: Console.WriteLine("Interrupt >>> 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X")); break; case 1: // sys_exit Console.WriteLine("Interrupt >>> 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X")); u.EmuStop(); break; case 4: // sys_write // ECX = buffer address var ecxBuffer = new Byte[4]; // EDX = buffer size var edxBuffer = new Byte[4]; CheckError(u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer)); CheckError(u.RegRead(X86.UC_X86_REG_EDX, edxBuffer)); var ecx = ToInt(ecxBuffer); var edx = ToInt(edxBuffer); // read the buffer in var size = Math.Min(256, edx); var buffer = new Byte[size]; CheckError(u.MemRead(ecx, buffer)); var content = Encoding.Default.GetString(buffer); Console.WriteLine( "Interrupt >>> 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'", eip.ToString("X"), ecx.ToString("X"), edx.ToString("X"), content); break; } } static void Main(String[] args) { var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32); Console.WriteLine("Unicorn version: {0}", u.Version()); // map 2MB of memory for this emulation CheckError(u.MemMap(ADDRESS, new UIntPtr(2 * 1024 * 1024), Common.UC_PROT_ALL)); // write machine code to be emulated to memory CheckError(u.MemWrite(ADDRESS, X86_CODE32_SELF)); // initialize machine registers CheckError(u.RegWrite(X86.UC_X86_REG_ESP, Int64ToBytes(ADDRESS + 0x200000))); // tracing all instructions by having @begin > @end CheckError(u.AddCodeHook(CodeHookCallback, null, 1, 0).Item1); // handle interrupt ourself CheckError(u.AddInterruptHook(InterruptHookCallback, null).Item1); Console.WriteLine(); Console.WriteLine(">>> Start tracing linux code"); // emulate machine code in infinite time u.EmuStart(ADDRESS, ADDRESS + (UInt64)X86_CODE32_SELF.Length, 0u, new UIntPtr(0)); Console.WriteLine(); Console.WriteLine(">>> Emulation Done!"); } } }