/* .NET bindings for the UnicornEngine Emulator Engine Copyright(c) 2015 Antonio Parata This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using UnicornEngine; using UnicornEngine.Const; namespace UnicornTests { internal class ShellcodeTest { private const UInt64 ADDRESS = 0x1000000; public static void TestX86Code32Self() { Byte[] X86_CODE32_SELF = { 0xeb, 0x1c, 0x5a, 0x89, 0xd6, 0x8b, 0x02, 0x66, 0x3d, 0xca, 0x7d, 0x75, 0x06, 0x66, 0x05, 0x03, 0x03, 0x89, 0x02, 0xfe, 0xc2, 0x3d, 0x41, 0x41, 0x41, 0x41, 0x75, 0xe9, 0xff, 0xe6, 0xe8, 0xdf, 0xff, 0xff, 0xff, 0x31, 0xd2, 0x6a, 0x0b, 0x58, 0x99, 0x52, 0x68, 0x2f, 0x2f, 0x73, 0x68, 0x68, 0x2f, 0x62, 0x69, 0x6e, 0x89, 0xe3, 0x52, 0x53, 0x89, 0xe1, 0xca, 0x7d, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41, 0x41 }; Console.WriteLine(); Console.WriteLine("*** Start Shellcode: " + MethodInfo.GetCurrentMethod().Name); RunTest(X86_CODE32_SELF, ADDRESS); Console.WriteLine("End Shellcode: " + MethodInfo.GetCurrentMethod().Name); Console.WriteLine(); } public static void TestX86Code32() { Byte[] X86_CODE32 = { 0xeb, 0x19, 0x31, 0xc0, 0x31, 0xdb, 0x31, 0xd2, 0x31, 0xc9, 0xb0, 0x04, 0xb3, 0x01, 0x59, 0xb2, 0x05, 0xcd, 0x80, 0x31, 0xc0, 0xb0, 0x01, 0x31, 0xdb, 0xcd, 0x80, 0xe8, 0xe2, 0xff, 0xff, 0xff, 0x68, 0x65, 0x6c, 0x6c, 0x6f }; Console.WriteLine(); Console.WriteLine("*** Start Shellcode: " + MethodInfo.GetCurrentMethod().Name); RunTest(X86_CODE32, ADDRESS); Console.WriteLine("End Shellcode: " + MethodInfo.GetCurrentMethod().Name); Console.WriteLine(); } public static void RunTest(Byte[] code, UInt64 address) { try { using (var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32)) { Console.WriteLine("Unicorn version: {0}", u.Version()); // map 2MB of memory for this emulation u.MemMap(address, new UIntPtr(2 * 1024 * 1024), Common.UC_PROT_ALL); // write machine code to be emulated to memory u.MemWrite(address, code); // initialize machine registers u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000)); // tracing all instructions by having @begin > @end u.AddCodeHook(CodeHookCallback, null, 1, 0); // handle interrupt ourself u.AddInterruptHook(InterruptHookCallback, null); // handle SYSCALL u.AddSyscallHook(SyscallHookCallback, null); Console.WriteLine(">>> Start tracing linux code"); // emulate machine code in infinite time u.EmuStart(address, address + (UInt64)code.Length, 0u, new UIntPtr(0)); Console.WriteLine(">>> Emulation Done!"); } } catch (UnicornEngineException ex) { Console.Error.WriteLine("Emulation FAILED! " + ex.Message); } } private static void CodeHookCallback(Unicorn u, UInt64 addr, Int32 size, Object userData) { Console.Write("Tracing >>> 0x{0} ", addr.ToString("X")); var eipBuffer = new Byte[4]; u.RegRead(X86.UC_X86_REG_EIP, eipBuffer); var effectiveSize = Math.Min(16, size); var tmp = new Byte[effectiveSize]; u.MemRead(addr, tmp); foreach (var t in tmp) { Console.Write("{0} ", (0xFF & t).ToString("X")); } Console.WriteLine(); } private static void SyscallHookCallback(Unicorn u, Object userData) { var eaxBuffer = new Byte[4]; u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer); var eax = Utils.ToInt(eaxBuffer); Console.WriteLine("Syscall >>> EAX = 0x{0}", eax.ToString("X")); u.EmuStop(); } private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData) { // only handle Linux syscall if (intNumber != 0x80) { return; } var eaxBuffer = new Byte[4]; var eipBuffer = new Byte[4]; u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer); u.RegRead(X86.UC_X86_REG_EIP, eipBuffer); var eax = Utils.ToInt(eaxBuffer); var eip = Utils.ToInt(eipBuffer); switch (eax) { default: Console.WriteLine("Interrupt >>> 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X")); break; case 1: // sys_exit Console.WriteLine("Interrupt >>> 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X")); u.EmuStop(); break; case 4: // sys_write // ECX = buffer address var ecxBuffer = new Byte[4]; // EDX = buffer size var edxBuffer = new Byte[4]; u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer); u.RegRead(X86.UC_X86_REG_EDX, edxBuffer); var ecx = Utils.ToInt(ecxBuffer); var edx = Utils.ToInt(edxBuffer); // read the buffer in var size = Math.Min(256, edx); var buffer = new Byte[size]; u.MemRead(ecx, buffer); var content = Encoding.Default.GetString(buffer); Console.WriteLine( "Interrupt >>> 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'", eip.ToString("X"), ecx.ToString("X"), edx.ToString("X"), content); break; } } } }