dotnet: Refactor .NET bindings for .NET5.0

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TSR Berry 2022-10-14 16:57:46 +02:00
parent b99ec09c90
commit ff1f0a5c1a
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12 changed files with 251 additions and 467 deletions

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@ -1,41 +0,0 @@
namespace UnicornManaged.AssemblyInfo
open System.Reflection
open System.Runtime.CompilerServices
open System.Runtime.InteropServices
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[<assembly: AssemblyTitle("UnicornManaged")>]
[<assembly: AssemblyDescription("")>]
[<assembly: AssemblyConfiguration("")>]
[<assembly: AssemblyCompany("")>]
[<assembly: AssemblyProduct("UnicornManaged")>]
[<assembly: AssemblyCopyright("Copyright © Antonio Parata 2016")>]
[<assembly: AssemblyTrademark("")>]
[<assembly: AssemblyCulture("")>]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[<assembly: ComVisible(false)>]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[<assembly: Guid("0c21f1c1-2725-4a46-9022-1905f85822a5")>]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [<assembly: AssemblyVersion("1.0.*")>]
[<assembly: AssemblyVersion("1.0.0.0")>]
[<assembly: AssemblyFileVersion("1.0.0.0")>]
do
()

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@ -1,6 +1,5 @@
namespace UnicornManaged.Binding
open System
module BindingFactory =
let mutable _instance = NativeBinding.instance
@ -10,4 +9,3 @@ module BindingFactory =
let getDefault() =
_instance

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@ -1,7 +1,6 @@
namespace UnicornManaged
open System
open System.Threading
open System.Collections.Generic
open System.Runtime.InteropServices
open System.Linq

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@ -1,56 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>0c21f1c1-2725-4a46-9022-1905f85822a5</ProjectGuid>
<OutputType>Library</OutputType>
<TargetFramework>net5.0</TargetFramework>
<RootNamespace>UnicornManaged</RootNamespace>
<AssemblyName>UnicornManaged</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFSharpCoreVersion>4.3.1.0</TargetFSharpCoreVersion>
<Copyright>Copyright © Antonio Parata 2016</Copyright>
<RepositoryUrl>https://github.com/unicorn-engine/unicorn</RepositoryUrl>
<Version>2.0.0</Version>
<ProjectGuid>0c21f1c1-2725-4a46-9022-1905f85822a5</ProjectGuid>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Name>UnicornManaged</Name>
<TargetFrameworkProfile />
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup>
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>bin\Debug\UnicornManaged.XML</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>3</WarningLevel>
<DocumentationFile>bin\Release\UnicornManaged.XML</DocumentationFile>
</PropertyGroup>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Tailcalls>false</Tailcalls>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<Tailcalls>true</Tailcalls>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Numerics" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.fs" />
<Compile Include="Const\Arm.fs" />
<Compile Include="Const\Arm64.fs" />
<Compile Include="Const\Common.fs" />
<Compile Include="Const\M68k.fs" />
<Compile Include="Const\Mips.fs" />
<Compile Include="Const\Ppc.fs" />
<Compile Include="Const\Riscv.fs" />
<Compile Include="Const\S390x.fs" />
<Compile Include="Const\Sparc.fs" />
<Compile Include="Const\TriCore.fs" />
<Compile Include="Const\X86.fs" />
<Compile Include="Binding\IBinding.fs" />
<Compile Include="Binding\MockBinding.fs" />
@ -61,27 +50,4 @@
<Compile Include="ConvertUtility.fs" />
<Compile Include="Unicorn.fs" />
</ItemGroup>
<PropertyGroup>
<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
</PropertyGroup>
<Choose>
<When Condition="'$(VisualStudioVersion)' == '11.0'">
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets')">
<FSharpTargetsPath>$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets</FSharpTargetsPath>
</PropertyGroup>
</Otherwise>
</Choose>
<Import Project="$(FSharpTargetsPath)" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
</startup>
</configuration>

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@ -2,9 +2,9 @@
namespace UnicornSamples
{
class Program
internal static class Program
{
static void Main(string[] args)
private static void Main(string[] args)
{
// X86 tests 32bit
X86Sample32.X86Code32();

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UnicornSamples")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UnicornSamples")]
[assembly: AssemblyCopyright("Copyright © Antonio Parata 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b80b5987-1e24-4309-8bf9-c4f91270f21c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,24 +1,20 @@
using Gee.External.Capstone;
using Gee.External.Capstone.X86;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnicornManaged;
using UnicornManaged.Const;
namespace UnicornSamples
{
internal class ShellcodeSample
internal static class ShellcodeSample
{
private const Int64 ADDRESS = 0x1000000;
private const long ADDRESS = 0x1000000;
public static void X86Code32Self()
{
Byte[] X86_CODE32_SELF =
byte[] X86_CODE32_SELF =
{
0xeb, 0x1c, 0x5a, 0x89, 0xd6, 0x8b, 0x02, 0x66, 0x3d, 0xca, 0x7d, 0x75, 0x06, 0x66, 0x05, 0x03, 0x03,
0x89, 0x02, 0xfe, 0xc2, 0x3d, 0x41, 0x41, 0x41, 0x41, 0x75, 0xe9, 0xff, 0xe6, 0xe8, 0xdf, 0xff, 0xff,
@ -31,7 +27,7 @@ namespace UnicornSamples
public static void X86Code32()
{
Byte[] X86_CODE32 =
byte[] X86_CODE32 =
{
0xeb, 0x19, 0x31, 0xc0, 0x31, 0xdb, 0x31, 0xd2, 0x31, 0xc9, 0xb0, 0x04, 0xb3, 0x01, 0x59, 0xb2, 0x05,
0xcd, 0x80, 0x31, 0xc0, 0xb0, 0x01, 0x31, 0xdb, 0xcd, 0x80, 0xe8, 0xe2, 0xff, 0xff, 0xff, 0x68, 0x65,
@ -41,28 +37,28 @@ namespace UnicornSamples
Run(X86_CODE32);
}
private static void Run(Byte[] code)
private static void Run(byte[] code)
{
Console.WriteLine();
var stackTrace = new StackTrace();
var stackFrame = stackTrace.GetFrames()[1];
var methodName = stackFrame.GetMethod().Name;
Console.WriteLine("*** Start: " + methodName);
Console.WriteLine($"*** Start: {methodName}");
RunTest(code, ADDRESS);
Console.WriteLine("*** End: " + methodName);
Console.WriteLine($"*** End: {methodName}");
Console.WriteLine();
}
private static void RunTest(Byte[] code, Int64 address)
private static void RunTest(byte[] code, long address)
{
try
{
using (var u = new Unicorn(Common.UC_ARCH_X86, Common.UC_MODE_32))
using(var disassembler = CapstoneDisassembler.CreateX86Disassembler(DisassembleMode.Bit32))
using(var disassembler = CapstoneDisassembler.CreateX86Disassembler(X86DisassembleMode.Bit32))
{
Console.WriteLine("Unicorn version: {0}", u.Version());
Console.WriteLine($"Unicorn version: {u.Version()}");
// map 2MB of memory for this emulation
u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);
@ -73,7 +69,7 @@ namespace UnicornSamples
// initialize machine registers
u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));
var regv = new Byte[4];
var regv = new byte[4];
u.RegRead(X86.UC_X86_REG_ESP, regv);
// tracing all instructions by having @begin > @end
@ -100,42 +96,42 @@ namespace UnicornSamples
}
private static void CodeHookCallback(
CapstoneDisassembler<X86Instruction, X86Register, X86InstructionGroup,X86InstructionDetail> disassembler,
CapstoneX86Disassembler disassembler,
Unicorn u,
Int64 addr,
Int32 size,
Object userData)
long addr,
int size,
object userData)
{
Console.Write("[+] 0x{0}: ", addr.ToString("X"));
Console.Write($"[+] 0x{addr:X}: ");
var eipBuffer = new Byte[4];
var eipBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);
var effectiveSize = Math.Min(16, size);
var tmp = new Byte[effectiveSize];
var tmp = new byte[effectiveSize];
u.MemRead(addr, tmp);
var sb = new StringBuilder();
foreach (var t in tmp)
{
sb.AppendFormat("{0} ", (0xFF & t).ToString("X"));
sb.AppendFormat($"{(0xFF & t):X} ");
}
Console.Write("{0,-20}", sb);
Console.Write($"{sb,-20}");
Console.WriteLine(Utils.Disassemble(disassembler, tmp));
}
private static void SyscallHookCallback(Unicorn u, Object userData)
private static void SyscallHookCallback(Unicorn u, object userData)
{
var eaxBuffer = new Byte[4];
var eaxBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer);
var eax = Utils.ToInt(eaxBuffer);
Console.WriteLine("[!] Syscall EAX = 0x{0}", eax.ToString("X"));
Console.WriteLine($"[!] Syscall EAX = 0x{eax:X}");
u.EmuStop();
}
private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData)
private static void InterruptHookCallback(Unicorn u, int intNumber, object userData)
{
// only handle Linux syscall
if (intNumber != 0x80)
@ -143,8 +139,8 @@ namespace UnicornSamples
return;
}
var eaxBuffer = new Byte[4];
var eipBuffer = new Byte[4];
var eaxBuffer = new byte[4];
var eipBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer);
u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);
@ -155,19 +151,19 @@ namespace UnicornSamples
switch (eax)
{
default:
Console.WriteLine("[!] Interrupt 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X"));
Console.WriteLine($"[!] Interrupt 0x{eip:X} num {intNumber:X}, EAX=0x{eax:X}");
break;
case 1: // sys_exit
Console.WriteLine("[!] Interrupt 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X"));
Console.WriteLine($"[!] Interrupt 0x{eip:X} num {intNumber:X}, SYS_EXIT");
u.EmuStop();
break;
case 4: // sys_write
// ECX = buffer address
var ecxBuffer = new Byte[4];
var ecxBuffer = new byte[4];
// EDX = buffer size
var edxBuffer = new Byte[4];
var edxBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer);
u.RegRead(X86.UC_X86_REG_EDX, edxBuffer);
@ -177,16 +173,11 @@ namespace UnicornSamples
// read the buffer in
var size = Math.Min(256, edx);
var buffer = new Byte[size];
var buffer = new byte[size];
u.MemRead(ecx, buffer);
var content = Encoding.Default.GetString(buffer);
Console.WriteLine(
"[!] Interrupt 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'",
eip.ToString("X"),
ecx.ToString("X"),
edx.ToString("X"),
content);
Console.WriteLine($"[!] Interrupt 0x{eip:X}: num {ecx:X}, SYS_WRITE. buffer = 0x{edx:X}, size = {size:X}, content = '{content}'");
break;
}

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@ -1,43 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B80B5987-1E24-4309-8BF9-C4F91270F21C}</ProjectGuid>
<TargetFramework>net5.0</TargetFramework>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnicornSamples</RootNamespace>
<AssemblyName>UnicornSamples</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Copyright>Copyright © Antonio Parata 2016</Copyright>
<RepositoryUrl>https://github.com/unicorn-engine/unicorn</RepositoryUrl>
<Version>2.0.0</Version>
<ProjectGuid>{B80B5987-1E24-4309-8BF9-C4F91270F21C}</ProjectGuid>
<!-- <FileAlignment>512</FileAlignment>-->
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<UseVSHostingProcess>false</UseVSHostingProcess>
<CodeAnalysisIgnoreGeneratedCode>false</CodeAnalysisIgnoreGeneratedCode>
</PropertyGroup>
@ -47,62 +32,16 @@
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Gee.External.Capstone, Version=1.2.2.0, Culture=neutral, processorArchitecture=x86">
<HintPath>..\packages\Gee.External.Capstone.1.2.2\lib\net45\Gee.External.Capstone.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShellcodeSample.cs" />
<Compile Include="Utils.cs" />
<Compile Include="X86Sample32.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.5">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\UnicornManaged\UnicornManaged.fsproj">
<Project>{0c21f1c1-2725-4a46-9022-1905f85822a5}</Project>
<Name>UnicornManaged</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="capstone.dll" />
<Content Include="Gee.External.Capstone.Proxy.dll" />
<PackageReference Include="Gee.External.Capstone" Version="2.2.0" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,45 +1,41 @@
using Gee.External.Capstone;
using Gee.External.Capstone.X86;
using Gee.External.Capstone.X86;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnicornSamples
{
internal static class Utils
{
public static Int64 ToInt(Byte[] val)
public static long ToInt(byte[] val)
{
UInt64 res = 0;
ulong res = 0;
for (var i = 0; i < val.Length; i++)
{
var v = val[i] & 0xFF;
res += (UInt64)(v << (i * 8));
res += (ulong)(v << (i * 8));
}
return (Int64)res;
return (long)res;
}
public static Byte[] Int64ToBytes(Int64 intVal)
public static byte[] Int64ToBytes(long intVal)
{
var res = new Byte[8];
var uval = (UInt64)intVal;
var res = new byte[8];
var uval = (ulong)intVal;
for (var i = 0; i < res.Length; i++)
{
res[i] = (Byte)(uval & 0xff);
res[i] = (byte)(uval & 0xff);
uval = uval >> 8;
}
return res;
}
public static String Disassemble(CapstoneDisassembler<X86Instruction, X86Register, X86InstructionGroup, X86InstructionDetail> disassembler, Byte[] code)
public static string Disassemble(CapstoneX86Disassembler disassembler, byte[] code)
{
var sb = new StringBuilder();
var instructions = disassembler.DisassembleAll(code);
var instructions = disassembler.Disassemble(code);
foreach (var instruction in instructions)
{
sb.AppendFormat("{0} {1}{2}", instruction.Mnemonic, instruction.Operand, Environment.NewLine);
sb.AppendFormat($"{instruction.Mnemonic} {instruction.Operand}{Environment.NewLine}");
}
return sb.ToString().Trim();
}

View File

@ -1,24 +1,20 @@
using Gee.External.Capstone;
using Gee.External.Capstone.X86;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnicornManaged;
using UnicornManaged.Const;
namespace UnicornSamples
{
internal class X86Sample32
internal static class X86Sample32
{
private const Int64 ADDRESS = 0x1000000;
private const long ADDRESS = 0x1000000;
public static void X86Code32()
{
Byte[] X86_CODE32 =
byte[] X86_CODE32 =
{
// INC ecx; DEC edx
0x41, 0x4a
@ -28,7 +24,7 @@ namespace UnicornSamples
public static void X86Code32InvalidMemRead()
{
Byte[] X86_CODE32_MEM_READ =
byte[] X86_CODE32_MEM_READ =
{
// mov ecx,[0xaaaaaaaa]; INC ecx; DEC edx
0x8B, 0x0D, 0xAA, 0xAA, 0xAA, 0xAA, 0x41, 0x4a
@ -38,7 +34,7 @@ namespace UnicornSamples
public static void X86Code32InvalidMemWriteWithRuntimeFix()
{
Byte[] X86_CODE32_MEM_WRITE =
byte[] X86_CODE32_MEM_WRITE =
{
// mov [0xaaaaaaaa], ecx; INC ecx; DEC edx
0x89, 0x0D, 0xAA, 0xAA, 0xAA, 0xAA, 0x41, 0x4a
@ -48,7 +44,7 @@ namespace UnicornSamples
public static void X86Code32InOut()
{
Byte[] X86_CODE32_INOUT =
byte[] X86_CODE32_INOUT =
{
// INC ecx; IN AL, 0x3f; DEC edx; OUT 0x46, AL; INC ebx
0x41, 0xE4, 0x3F, 0x4a, 0xE6, 0x46, 0x43
@ -57,14 +53,14 @@ namespace UnicornSamples
}
private static void Run(Byte[] code, Boolean raiseException = false)
private static void Run(byte[] code, bool raiseException = false)
{
Console.WriteLine();
var stackTrace = new StackTrace();
var stackFrame = stackTrace.GetFrames()[1];
var methodName = stackFrame.GetMethod().Name;
var methodName = stackFrame.GetMethod()?.Name;
Console.WriteLine("*** Start: " + methodName);
Console.WriteLine($"*** Start: {methodName}");
Exception e = null;
try
{
@ -84,93 +80,88 @@ namespace UnicornSamples
Console.WriteLine();
}
private static void RunTest(Byte[] code, Int64 address, Int32 mode)
private static void RunTest(byte[] code, long address, int mode)
{
using (var u = new Unicorn(Common.UC_ARCH_X86, mode))
using (var disassembler = CapstoneDisassembler.CreateX86Disassembler(DisassembleMode.Bit32))
{
Console.WriteLine("Unicorn version: {0}", u.Version());
using var u = new Unicorn(Common.UC_ARCH_X86, mode);
using var disassembler = CapstoneDisassembler.CreateX86Disassembler(X86DisassembleMode.Bit32);
Console.WriteLine($"Unicorn version: {u.Version()}");
// map 2MB of memory for this emulation
u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);
// map 2MB of memory for this emulation
u.MemMap(address, 2 * 1024 * 1024, Common.UC_PROT_ALL);
// initialize machine registers
u.RegWrite(X86.UC_X86_REG_EAX, 0x1234);
u.RegWrite(X86.UC_X86_REG_ECX, 0x1234);
u.RegWrite(X86.UC_X86_REG_EDX, 0x7890);
// initialize machine registers
u.RegWrite(X86.UC_X86_REG_EAX, 0x1234);
u.RegWrite(X86.UC_X86_REG_ECX, 0x1234);
u.RegWrite(X86.UC_X86_REG_EDX, 0x7890);
// write machine code to be emulated to memory
u.MemWrite(address, code);
// write machine code to be emulated to memory
u.MemWrite(address, code);
// initialize machine registers
u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));
// initialize machine registers
u.RegWrite(X86.UC_X86_REG_ESP, Utils.Int64ToBytes(address + 0x200000));
// handle IN & OUT instruction
u.AddInHook(InHookCallback);
u.AddOutHook(OutHookCallback);
// handle IN & OUT instruction
u.AddInHook(InHookCallback);
u.AddOutHook(OutHookCallback);
// tracing all instructions by having @begin > @end
u.AddCodeHook((uc, addr, size, userData) => CodeHookCallback(disassembler, uc, addr, size, userData), 1, 0);
// tracing all instructions by having @begin > @end
u.AddCodeHook((uc, addr, size, userData) => CodeHookCallback(disassembler, uc, addr, size, userData), 1, 0);
// handle interrupt ourself
u.AddInterruptHook(InterruptHookCallback);
// handle interrupt ourself
u.AddInterruptHook(InterruptHookCallback);
// handle SYSCALL
u.AddSyscallHook(SyscallHookCallback);
// handle SYSCALL
u.AddSyscallHook(SyscallHookCallback);
// intercept invalid memory events
u.AddEventMemHook(MemMapHookCallback, Common.UC_HOOK_MEM_READ_UNMAPPED | Common.UC_HOOK_MEM_WRITE_UNMAPPED);
// intercept invalid memory events
u.AddEventMemHook(MemMapHookCallback, Common.UC_HOOK_MEM_READ_UNMAPPED | Common.UC_HOOK_MEM_WRITE_UNMAPPED);
Console.WriteLine(">>> Start tracing code");
Console.WriteLine(">>> Start tracing code");
// emulate machine code in infinite time
u.EmuStart(address, address + code.Length, 0u, 0u);
// emulate machine code in infinite time
u.EmuStart(address, address + code.Length, 0u, 0u);
// print registers
var ecx = u.RegRead(X86.UC_X86_REG_ECX);
var edx = u.RegRead(X86.UC_X86_REG_EDX);
var eax = u.RegRead(X86.UC_X86_REG_EAX);
Console.WriteLine("[!] EAX = {0}", eax.ToString("X"));
Console.WriteLine("[!] ECX = {0}", ecx.ToString("X"));
Console.WriteLine("[!] EDX = {0}", edx.ToString("X"));
// print registers
var ecx = u.RegRead(X86.UC_X86_REG_ECX);
var edx = u.RegRead(X86.UC_X86_REG_EDX);
var eax = u.RegRead(X86.UC_X86_REG_EAX);
Console.WriteLine($"[!] EAX = {eax:X}");
Console.WriteLine($"[!] ECX = {ecx:X}");
Console.WriteLine($"[!] EDX = {edx:X}");
Console.WriteLine(">>> Emulation Done!");
}
Console.WriteLine(">>> Emulation Done!");
}
private static Int32 InHookCallback(Unicorn u, Int32 port, Int32 size, Object userData)
private static int InHookCallback(Unicorn u, int port, int size, object userData)
{
var eip = u.RegRead(X86.UC_X86_REG_EIP);
Console.WriteLine("[!] Reading from port 0x{0}, size: {1}, address: 0x{2}", port.ToString("X"), size.ToString("X"), eip.ToString("X"));
var res = 0;
switch (size)
Console.WriteLine($"[!] Reading from port 0x{port:X}, size: {size:X}, address: 0x{eip:X}");
var res = size switch
{
case 1:
1 =>
// read 1 byte to AL
res = 0xf1;
break;
case 2:
0xf1,
2 =>
// read 2 byte to AX
res = 0xf2;
break;
case 4:
0xf2,
4 =>
// read 4 byte to EAX
res = 0xf4;
break;
}
0xf4,
_ => 0
};
Console.WriteLine("[!] Return value: {0}", res.ToString("X"));
Console.WriteLine($"[!] Return value: {res:X}");
return res;
}
private static void OutHookCallback(Unicorn u, Int32 port, Int32 size, Int32 value, Object userData)
private static void OutHookCallback(Unicorn u, int port, int size, int value, object userData)
{
var eip = u.RegRead(X86.UC_X86_REG_EIP);
Console.WriteLine("[!] Writing to port 0x{0}, size: {1}, value: 0x{2}, address: 0x{3}", port.ToString("X"), size.ToString("X"), value.ToString("X"), eip.ToString("X"));
Console.WriteLine($"[!] Writing to port 0x{port:X}, size: {size:X}, value: 0x{value:X}, address: 0x{eip:X}");
// confirm that value is indeed the value of AL/ AX / EAX
var v = 0L;
var regName = String.Empty;
var regName = string.Empty;
switch (size)
{
case 1:
@ -190,85 +181,81 @@ namespace UnicornSamples
break;
}
Console.WriteLine("[!] Register {0}: {1}", regName, v.ToString("X"));
Console.WriteLine("[!] Register {0}: {1:X}", regName, v);
}
private static Boolean MemMapHookCallback(Unicorn u, Int32 eventType, Int64 address, Int32 size, Int64 value, Object userData)
private static bool MemMapHookCallback(Unicorn u, int eventType, long address, int size, long value, object userData)
{
if (eventType == Common.UC_MEM_WRITE_UNMAPPED)
{
Console.WriteLine("[!] Missing memory is being WRITE at 0x{0}, data size = {1}, data value = 0x{2}. Map memory.", address.ToString("X"), size.ToString("X"), value.ToString("X"));
u.MemMap(0xaaaa0000, 2 * 1024 * 1024, Common.UC_PROT_ALL);
return true;
}
else
{
return false;
}
if (eventType != Common.UC_MEM_WRITE_UNMAPPED) return false;
Console.WriteLine($"[!] Missing memory is being WRITE at 0x{address:X}, data size = {size:X}, data value = 0x{value:X}. Map memory.");
u.MemMap(0xaaaa0000, 2 * 1024 * 1024, Common.UC_PROT_ALL);
return true;
}
private static void CodeHookCallback1(
CapstoneDisassembler<X86Instruction, X86Register, X86InstructionGroup, X86InstructionDetail> disassembler,
CapstoneX86Disassembler disassembler,
Unicorn u,
Int64 addr,
Int32 size,
Object userData)
long addr,
int size,
object userData)
{
Console.Write("[+] 0x{0}: ", addr.ToString("X"));
Console.Write($"[+] 0x{addr:X}: ");
var eipBuffer = new Byte[4];
var eipBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);
var effectiveSize = Math.Min(16, size);
var tmp = new Byte[effectiveSize];
var tmp = new byte[effectiveSize];
u.MemRead(addr, tmp);
var sb = new StringBuilder();
foreach (var t in tmp)
{
sb.AppendFormat("{0} ", (0xFF & t).ToString("X"));
sb.AppendFormat($"{(0xFF & t):X} ");
}
Console.Write("{0,-20}", sb);
Console.Write($"{sb,-20}");
Console.WriteLine(Utils.Disassemble(disassembler, tmp));
}
private static void CodeHookCallback(
CapstoneDisassembler<X86Instruction, X86Register, X86InstructionGroup, X86InstructionDetail> disassembler,
CapstoneX86Disassembler disassembler,
Unicorn u,
Int64 addr,
Int32 size,
Object userData)
long addr,
int size,
object userData)
{
Console.Write("[+] 0x{0}: ", addr.ToString("X"));
Console.Write($"[+] 0x{addr:X}: ");
var eipBuffer = new Byte[4];
var eipBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);
var effectiveSize = Math.Min(16, size);
var tmp = new Byte[effectiveSize];
var tmp = new byte[effectiveSize];
u.MemRead(addr, tmp);
var sb = new StringBuilder();
foreach (var t in tmp)
{
sb.AppendFormat("{0} ", (0xFF & t).ToString("X"));
sb.AppendFormat($"{(0xFF & t):X} ");
}
Console.Write("{0,-20}", sb);
Console.Write($"{sb,-20}");
Console.WriteLine(Utils.Disassemble(disassembler, tmp));
}
private static void SyscallHookCallback(Unicorn u, Object userData)
private static void SyscallHookCallback(Unicorn u, object userData)
{
var eaxBuffer = new Byte[4];
var eaxBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer);
var eax = Utils.ToInt(eaxBuffer);
Console.WriteLine("[!] Syscall EAX = 0x{0}", eax.ToString("X"));
Console.WriteLine($"[!] Syscall EAX = 0x{eax:X}");
u.EmuStop();
}
private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData)
private static void InterruptHookCallback(Unicorn u, int intNumber, object userData)
{
// only handle Linux syscall
if (intNumber != 0x80)
@ -276,8 +263,8 @@ namespace UnicornSamples
return;
}
var eaxBuffer = new Byte[4];
var eipBuffer = new Byte[4];
var eaxBuffer = new byte[4];
var eipBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer);
u.RegRead(X86.UC_X86_REG_EIP, eipBuffer);
@ -288,19 +275,19 @@ namespace UnicornSamples
switch (eax)
{
default:
Console.WriteLine("[!] Interrupt 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X"));
Console.WriteLine($"[!] Interrupt 0x{eip:X} num {intNumber:X}, EAX=0x{eax:X}");
break;
case 1: // sys_exit
Console.WriteLine("[!] Interrupt 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X"));
Console.WriteLine($"[!] Interrupt 0x{eip:X} num {intNumber:X}, SYS_EXIT");
u.EmuStop();
break;
case 4: // sys_write
// ECX = buffer address
var ecxBuffer = new Byte[4];
var ecxBuffer = new byte[4];
// EDX = buffer size
var edxBuffer = new Byte[4];
var edxBuffer = new byte[4];
u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer);
u.RegRead(X86.UC_X86_REG_EDX, edxBuffer);
@ -310,16 +297,11 @@ namespace UnicornSamples
// read the buffer in
var size = Math.Min(256, edx);
var buffer = new Byte[size];
var buffer = new byte[size];
u.MemRead(ecx, buffer);
var content = Encoding.Default.GetString(buffer);
Console.WriteLine(
"[!] Interrupt 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'",
eip.ToString("X"),
ecx.ToString("X"),
edx.ToString("X"),
content);
Console.WriteLine($"[!] Interrupt 0x{eip:X}: num {ecx:X}, SYS_WRITE. buffer = 0x{edx:X}, size = {size:X}, content = '{content}'");
break;
}

View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Gee.External.Capstone" version="1.2.2" targetFramework="net45" />
</packages>