Fix msvc build

This commit is contained in:
mio 2021-10-04 10:44:30 +02:00
parent df5daed522
commit ebb468d042
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GPG Key ID: DFF27E34A47CB873
2 changed files with 9 additions and 14 deletions

View File

@ -29,16 +29,7 @@ SRC_DIR = os.path.join(ROOT_DIR, 'src')
UC_DIR = os.path.join(ROOT_DIR, '../..')
BUILD_DIR = os.path.join(UC_DIR, 'build')
VERSION_DATA = {}
VERSION_DATA['PKG_MAJOR'] = "2"
VERSION_DATA['PKG_MINOR'] = "0"
VERSION_DATA['PKG_EXTRA'] = "0"
# VERSION_DATA['PKG_TAG'] = "0"
if 'PKG_TAG' in VERSION_DATA:
VERSION = '{PKG_MAJOR}.{PKG_MINOR}.{PKG_EXTRA}.{PKG_TAG}'.format(**VERSION_DATA)
else:
VERSION = '{PKG_MAJOR}.{PKG_MINOR}.{PKG_EXTRA}'.format(**VERSION_DATA)
VERSION = "2.0.0rc1"
if SYSTEM == 'darwin':
LIBRARY_FILE = "libunicorn.dylib"
@ -129,9 +120,14 @@ def build_libraries():
if has_msbuild and SYSTEM == 'win32':
plat = 'Win32' if platform.architecture()[0] == '32bit' else 'x64'
conf = 'Debug' if os.getenv('DEBUG', '') else 'Release'
subprocess.call(['msbuild', '-m', '-p:Platform=' + plat, '-p:Configuration=' + conf], cwd=os.path.join(UC_DIR, 'msvc'))
if not os.path.exists(BUILD_DIR):
os.mkdir(BUILD_DIR)
subprocess.call(['cmake', '-B', BUILD_DIR, '-G', "Visual Studio 16 2019", "-A", plat, f"-DCMAKE_BUILD_TYPE={conf}"])
print(BUILD_DIR)
subprocess.call(['msbuild', 'unicorn.sln', '-m', '-p:Platform=' + plat, '-p:Configuration=' + conf], cwd=BUILD_DIR)
obj_dir = os.path.join(UC_DIR, 'msvc', plat, conf)
obj_dir = os.path.join(BUILD_DIR, conf)
shutil.copy(os.path.join(obj_dir, LIBRARY_FILE), LIBS_DIR)
shutil.copy(os.path.join(obj_dir, STATIC_LIBRARY_FILE), LIBS_DIR)
else:

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@ -454,12 +454,11 @@ void tcg_region_reset_all(TCGContext *tcg_ctx)
#ifndef NDEBUG
bool err = tcg_region_initial_alloc__locked(tcg_ctx);
g_assert(!err);
#else
tcg_region_initial_alloc__locked(tcg_ctx);
#endif
g_assert(!err);
tcg_region_tree_reset_all(tcg_ctx);
}