update docs for MSVC port
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We also show steps to cross-compile Unicorn for Microsoft Windows.
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To build Unicorn on Windows natively using Visual Studio, see docs under "msvc"
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directory in root directory.
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The rest of this manual shows how to cross-compile Unicorn for Windows using
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either MingW or Msys2.
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To compile for Linux, Mac OS X and Unix-based OS, see [COMPILE-NIX.md](COMPILE-NIX.md)
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@ -1,6 +1,3 @@
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Unicorn-Engine MSVC Native Port Notes
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Zak Escano - January 2017
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@ -8,9 +5,6 @@ Zak Escano - January 2017
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These notes are to help myself and others with the upkeep of the msvc native port
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of unicorn-engine.
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:: Build settings
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Visual Studio Version: Visual Studio 2012 v11.061219.00 Update 5
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@ -22,8 +16,6 @@ Precompiled Header: Not Using Precompiled Headers
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Additional Options: /wd4018 /wd4244 /wd4267
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:: Winsock inclusion
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One of the hacks done for this was to implement usleep() in windows using a
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@ -36,8 +28,6 @@ changed to no longer require the usleep() calls, the winsock related code
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can be removed entirely.
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:: Changes porting unicorn from GNU/GCC to MSVC.
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There were many many many changes to make this also build in MSVC
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@ -64,8 +54,6 @@ Some of the more common changes were:
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stdbool.h, stdint.h, sys/time.h, unistd.h
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:: CPU specific libraries
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The gnu/gcc way of building the qemu portion of unicorn-engine involves makefile magic
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@ -85,7 +73,6 @@ The way I handle this in MSVC is to build a seperate cpu specific library, conta
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this set of repeatedly used sourcecode files, for each supported cpu type.
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These cpu specific libraries are then linked together to build the unicorn library.
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For each supported CPU type
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* Each CPU specific lib has a "forced include" file specified at:
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@ -93,8 +80,6 @@ For each supported CPU type
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so for x86-64 this is "the file "x86_64.h" which is a generated file.
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:: Other things
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* The Qemu code for GNU/GCC seems to rely on __i386__ or __x86_64__ defined if
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@ -107,8 +92,6 @@ For each supported CPU type
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It is NOT built separately as part of the *.c files for the project.
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:: Info from makefiles
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This info is compiled here together to help with deciding on the build settings to use.
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