108 lines
3.7 KiB
Plaintext
108 lines
3.7 KiB
Plaintext
|
QEMU Coding Style
|
||
|
=================
|
||
|
|
||
|
Please use the script checkpatch.pl in the scripts directory to check
|
||
|
patches before submitting.
|
||
|
|
||
|
1. Whitespace
|
||
|
|
||
|
Of course, the most important aspect in any coding style is whitespace.
|
||
|
Crusty old coders who have trouble spotting the glasses on their noses
|
||
|
can tell the difference between a tab and eight spaces from a distance
|
||
|
of approximately fifteen parsecs. Many a flamewar have been fought and
|
||
|
lost on this issue.
|
||
|
|
||
|
QEMU indents are four spaces. Tabs are never used, except in Makefiles
|
||
|
where they have been irreversibly coded into the syntax.
|
||
|
Spaces of course are superior to tabs because:
|
||
|
|
||
|
- You have just one way to specify whitespace, not two. Ambiguity breeds
|
||
|
mistakes.
|
||
|
- The confusion surrounding 'use tabs to indent, spaces to justify' is gone.
|
||
|
- Tab indents push your code to the right, making your screen seriously
|
||
|
unbalanced.
|
||
|
- Tabs will be rendered incorrectly on editors who are misconfigured not
|
||
|
to use tab stops of eight positions.
|
||
|
- Tabs are rendered badly in patches, causing off-by-one errors in almost
|
||
|
every line.
|
||
|
- It is the QEMU coding style.
|
||
|
|
||
|
Do not leave whitespace dangling off the ends of lines.
|
||
|
|
||
|
2. Line width
|
||
|
|
||
|
Lines are 80 characters; not longer.
|
||
|
|
||
|
Rationale:
|
||
|
- Some people like to tile their 24" screens with a 6x4 matrix of 80x24
|
||
|
xterms and use vi in all of them. The best way to punish them is to
|
||
|
let them keep doing it.
|
||
|
- Code and especially patches is much more readable if limited to a sane
|
||
|
line length. Eighty is traditional.
|
||
|
- It is the QEMU coding style.
|
||
|
|
||
|
3. Naming
|
||
|
|
||
|
Variables are lower_case_with_underscores; easy to type and read. Structured
|
||
|
type names are in CamelCase; harder to type but standing out. Enum type
|
||
|
names and function type names should also be in CamelCase. Scalar type
|
||
|
names are lower_case_with_underscores_ending_with_a_t, like the POSIX
|
||
|
uint64_t and family. Note that this last convention contradicts POSIX
|
||
|
and is therefore likely to be changed.
|
||
|
|
||
|
When wrapping standard library functions, use the prefix qemu_ to alert
|
||
|
readers that they are seeing a wrapped version; otherwise avoid this prefix.
|
||
|
|
||
|
4. Block structure
|
||
|
|
||
|
Every indented statement is braced; even if the block contains just one
|
||
|
statement. The opening brace is on the line that contains the control
|
||
|
flow statement that introduces the new block; the closing brace is on the
|
||
|
same line as the else keyword, or on a line by itself if there is no else
|
||
|
keyword. Example:
|
||
|
|
||
|
if (a == 5) {
|
||
|
printf("a was 5.\n");
|
||
|
} else if (a == 6) {
|
||
|
printf("a was 6.\n");
|
||
|
} else {
|
||
|
printf("a was something else entirely.\n");
|
||
|
}
|
||
|
|
||
|
Note that 'else if' is considered a single statement; otherwise a long if/
|
||
|
else if/else if/.../else sequence would need an indent for every else
|
||
|
statement.
|
||
|
|
||
|
An exception is the opening brace for a function; for reasons of tradition
|
||
|
and clarity it comes on a line by itself:
|
||
|
|
||
|
void a_function(void)
|
||
|
{
|
||
|
do_something();
|
||
|
}
|
||
|
|
||
|
Rationale: a consistent (except for functions...) bracing style reduces
|
||
|
ambiguity and avoids needless churn when lines are added or removed.
|
||
|
Furthermore, it is the QEMU coding style.
|
||
|
|
||
|
5. Declarations
|
||
|
|
||
|
Mixed declarations (interleaving statements and declarations within blocks)
|
||
|
are not allowed; declarations should be at the beginning of blocks. In other
|
||
|
words, the code should not generate warnings if using GCC's
|
||
|
-Wdeclaration-after-statement option.
|
||
|
|
||
|
6. Conditional statements
|
||
|
|
||
|
When comparing a variable for (in)equality with a constant, list the
|
||
|
constant on the right, as in:
|
||
|
|
||
|
if (a == 1) {
|
||
|
/* Reads like: "If a equals 1" */
|
||
|
do_something();
|
||
|
}
|
||
|
|
||
|
Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read.
|
||
|
Besides, good compilers already warn users when '==' is mis-typed as '=',
|
||
|
even when the constant is on the right.
|